mmmPI wrote: Sun Aug 31, 2025 4:43 pm
To me the whole point was to explain to you that when you recycle grenades you get back the component on the proper ratio, it's easy, whereas it's a little more complex if you want to try space coal, because you either have to mix the recipe between basic crushing and advanced crushing to get a proper ratio of carbon/sulfur for the coal synthesis or dump the extra quality sulfur, ( or use it for ammo or science i suppose x)). (And you also have to manage the ice ).
Actually, except for certain recipes with all ingredient counts perfectly divisible by 4, upcyclers don’t return the exact ratio. The ratio will drift over time due to the probabilistic returns of the recycler, and the upcycler needs to be able to automatically unclog itself. Unless you want to check on a planet and see that an upcycler has been locked up for the past 10 hours instead of producing anything.
There’s also the fact that in cases such as this, and others like using LDS for copper plates or big power poles for steel, you have to invest one resource in order to upcycle another. This creates more logistical complexity. With asteroids, all asteroid types are interchangeable, you can always adjust the ratio to your liking. And of course they all come from space, no resource logistics or production scaling at all. But with upcycling you have to not only invest other resources into upcycling the ones you’re after, but also deal with the upcycler having multiple outputs. You can’t only get quality copper plates, you will also get quality steel and plastic. You have to connect those to the rest of your base and ensure that they are consumed, or else they will back up your source of quality copper. In space this is true for quality calcite and ice, producing calcite will leave you with an excess of ice. However when ice is used for anything it is melted, which wipes its quality, and in turn makes it very simple to handle.
I admit that I consider the balancing of carbon and sulfur using the two recipes to be a decently interesting mini puzzle. But if you weigh it against the impact that the entire set of exploits has (easy iron, copper and stone), it’s simply not enough to tip the entire scale. Only one of the resources the exploits can produce has some extra substance to it, all the others are extremely straightforward and extremely overpowered.
grenade-upcycler is "bad" at ressource efficency, even vs other methods that are not considered exploit x).
Here is a quote of the original message that prompted me to suggest grenade upcycling.
There aren't really any good options for plastic, IMO. Red circuits and LDS are slow recipes, recycling plastic/coal directly is stupidly expensive
As you can see, this person finds red circuits and LDS too slow for their tastes, and finds coal recycling too inefficient. So I offered them a recipe that is bith faster than LDS and red circuits and more efficient than coal recycling. That’s all I ever claimed grenades to be. It’s not the most efficient and it’s not the fastest, but it’s a mix of both. And to some people that might be very favorable. And the reason I personally use it is different, as previously explained.
to me it appears the same as recycling plastic literally , coal recycle in itself like plastic
Yes, it does, and this is actually what gives coal an advantage. If their recycling recipes are the same, then it takes the same number of machines to reach a given throughput of legendary coal and legendary plastic, via direct recycling. Let’s say it takes n machines to produce x legendary coal or plastic per minute. If you dedicate those n machines to plastic, you will be making x legendary plastic per minute. If you dedicate them to coal, you will be making x legendary coal per minute. However, when you turn that legendary coal into legendary plastic, at max productivity you get 8 plastic per coal. So by producing x legendary coal per minute you actually get x*8 legendary plastic per minute. Aka, 8x higher throughput from the same number of machines than you would get if you used that many machines to directly recycle plastic. Also, if you were to recycle plastic, you would be wasting petroleum gas in those recycled plastic bars. While turning legendary coal into legendary plastic consumes the same amount of gas as making some common plastic. I think this is a pretty good explanation, but let me know if anything is unclear.
If i asked is because i think that "may" becomes something people consider doing if the LDS shuffle AND the asteroid rerolling are both removed from the game, as the current suggestion present. And in such case, i believe it's a loss in terms of "complexity", considering the reasonning that "processes unlocked later in the game must have better yield but be more complex if they exist". Then the suggestion would lead to the "best" method for plastic being "dumb", like ore recycling or worse the literal upcycle of plastic without the LDS step.
Yes, I already agreed with this earlier. I conceded, plain and simple. However, like I said, coal is only a small piece of the puzzle. I believe it’s completely worth it to “sacrifice” coal for the sake of iron, copper and stone. Coal will unfortunately become less complex and interesting, I completely admit this, but all the other vanilla resources will gain complexity and substance. And I believe this is an overall beneficial exchange, even if it isn’t perfect.