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				Re: Version 0.11.21
				Posted: Fri Apr 10, 2015 11:05 am
				by Nova
				I just wanted to update from 0.11.18 to 0.11.21 - why does the automatic updater have to download core-win64-0.11.15-0.11.16-update.zip? It also wants to download other files which don't look like they would help, because they appear to be for other versions.
			 
			
					
				Re: Version 0.11.21
				Posted: Fri Apr 10, 2015 11:06 am
				by Phillip_Lynx
				kovarex wrote:The update bug has been fixed, thx for the notice.
Sorry kovarex 

 Not fixed 

 
			
					
				Re: Version 0.11.21
				Posted: Fri Apr 10, 2015 11:36 am
				by kovarex
				Oups, there were two problems actually, and the 0.11.20 was already different when it was updated compared to when it was downloaded, so I made another fix and it now works for me properly when I update from 0.11.19 to 0.11.21
			 
			
					
				Re: Version 0.11.21
				Posted: Fri Apr 10, 2015 11:46 am
				by Phillip_Lynx
				It works! (.20 to .21)
Thanks for the fast fix. You are awesome.
			 
			
					
				Re: Version 0.11.21
				Posted: Fri Apr 10, 2015 11:49 am
				by Nova
				The game still downloads files like  core-win64-0.11.8-0.11.9-update.zip despite that I already have version 0.11.18. Is that normal or another bug?
			 
			
					
				Re: Version 0.11.21
				Posted: Fri Apr 10, 2015 1:29 pm
				by kovarex
				Nova wrote:The game still downloads files like  core-win64-0.11.8-0.11.9-update.zip despite that I already have version 0.11.18. Is that normal or another bug?
That is strange, are you sure these are not the scenario pack files?
 
			
					
				Re: Version 0.11.21
				Posted: Fri Apr 10, 2015 2:53 pm
				by Nova
				I tried it again and this time it did work. Looks like it did solve itself. 

 
			
					
				Re: Version 0.11.21
				Posted: Fri Apr 10, 2015 11:11 pm
				by bobingabout
				yup, working now. now to play with mining things.
			 
			
					
				Re: Version 0.11.21
				Posted: Fri Apr 10, 2015 11:59 pm
				by orzelek
				I played around a bit with the storage on drills - it seems that for Dy-Tech gems to work correctly it needs to have 10 storage slots.
It works nicely then - trick will be to get advanced enough to actually be able to mine those in ShadowMegaModpack.
			 
			
					
				Re: Version 0.11.21
				Posted: Sat Apr 11, 2015 1:05 am
				by darkshadow1809
				Lol...
Proper error message when the game can't handle too big amount of prototypes due to big amount of mods loaded at the same time.
My doing xD?
Increased the maximum amount of item subgroups. (255 -> 65535)
Thanks! needed this;)! Subgroups were causing issues with too much mods!
			 
			
					
				Re: Version 0.11.21
				Posted: Sat Apr 11, 2015 1:46 am
				by bobingabout
				darkshadow1809 wrote:My doing xD?
Yup.
But don't feel bad, I think he's fixed 4 things because of me in the past 2 updates.
 
			
					
				Re: Version 0.11.21
				Posted: Sat Apr 11, 2015 3:20 am
				by darkshadow1809
				bobingabout wrote:darkshadow1809 wrote:My doing xD?
Yup.
But don't feel bad, I think he's fixed 4 things because of me in the past 2 updates.
 
Hehe xD well it means fixing these bugs is only gonna make the game better 

 
			
					
				Re: Version 0.11.21
				Posted: Sat Apr 11, 2015 6:21 am
				by MF-
				TYPO in a changelog line:
Fixed the freezes and wrong behaviour when manually crafting recipes with probabilities. (posting.php?t=9354)
a "posting" link is provided instead of the correct "viewtopic"
			 
			
					
				Re: Version 0.11.21
				Posted: Sat Apr 11, 2015 2:12 pm
				by bobingabout
				darkshadow1809 wrote:bobingabout wrote:darkshadow1809 wrote:My doing xD?
Yup.
But don't feel bad, I think he's fixed 4 things because of me in the past 2 updates.
 
Hehe xD well it means fixing these bugs is only gonna make the game better 

 
Exactly, I think that's how Korvarex feels when fixing the bugs too.
 
			
					
				Re: Version 0.11.21
				Posted: Sat Apr 11, 2015 5:00 pm
				by jockeril
				liamjdavison wrote:My error message is slightly different, and comes in a Windows dialog box:
Error when opening D:\Program Files\Factorio\bin\x64\..\..\data/../tests/x64/FactorioTestIntegration.exe for reading. No such file or directory
Those forward slashes look suspicious to me...
Windows 8.1 64bit.
 
 You need to run the game in elevated rights (run as administrator) or give your user permission to change the folder where the game is installed. If that doesn't work - then install the game in a different folder than the default "Program files" folder because windows makes a "safe zone" for installing programs d/l from the internet to isolate them from sabotaging the OS and probably considering "Factorio" to be one such program...
 I usually install games (and steam games) in a "C:\game" or "D:\games" folder. that way I have control over it and can make sure it installed or uninstalled correctly without leaving any files I don't need behind
 Please let us know if this advise helped you so others can do the same
 F.Y.I. - updated from 11.20 -> 11.21 went OK  

 very happy  

 
			
					
				Re: Version 0.11.21
				Posted: Mon Apr 13, 2015 7:56 am
				by SNORKOFOB
				Can't wait for new content. Bugfixes are good, but new content is better. I am hyped for 0.12 just like I am hyped for Terraria 1.3 . But I hope I won't have to wait until 0.12 as long as for 1.3 of Terraria.
			 
			
					
				Re: Version 0.11.21
				Posted: Mon Apr 13, 2015 9:52 am
				by Ojelle
				Just a tiny question, is there going to be an optimalization update in the very far future? My save became unplayable again 

 (I think its the pipelines..)
 
			
					
				Re: Version 0.11.21
				Posted: Mon Apr 13, 2015 9:59 am
				by kovarex
				Ojelle wrote:Just a tiny question, is there going to be an optimalization update in the very far future? My save became unplayable again 

 (I think its the pipelines..)
 
What do you mean by pipe lines?
We have one optimisation already done for 0.12 (roughly 10% for train + inserter based maps).
I'm also working on transport belt rewrite right now, which should help a lot (These were the biggest drags), once this is done we shall see ...
 
			
					
				Re: Version 0.11.21
				Posted: Mon Apr 13, 2015 10:09 am
				by DaveMcW
				Pipes are always active.
But I have a huge pipe network and they don't seem to be causing any noticeable slowdown.
Edit: Just deleted 19,500 pipe-to-ground in an inactive factory.  It boosted my UPS from 17.6 to 18.9.
			 
			
					
				Re: Version 0.11.21
				Posted: Mon Apr 13, 2015 10:12 am
				by sillyfly
				kovarex wrote:What do you mean by pipe lines?
Probably something like 
Code: Select all
cat /dev/iron_mine | stone_furnace | tee storage | assembly_machine -r gears
(Ok, maybe that was a bit too much  

 )