Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Posted: Fri Oct 30, 2020 9:21 am
Yesss
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Yesss
Nice, but I was more thinking along the lines of PVP anti automatic spidertron defenesesKlonan wrote: Fri Oct 30, 2020 9:13 amI don't know what kind of intersections you will be making but I think it will be okayEnderdraak wrote: Fri Oct 30, 2020 9:07 amAlso when all those rails are curved?Klonan wrote: Fri Oct 30, 2020 9:04 amSpideyboi can still step between the rails:Enderdraak wrote: Fri Oct 30, 2020 9:02 am I like it, does this mean you can now build a wall of rails to prevent a spidertron from going somewhere?
Yea it's hard to understand old circuits or even worse others circuits. There is no way to have "descriptive variable names" nor "comments". I somehow rather want notes on groups of combinators? Something like Electronic boxes that is one entity where you could build several combinators, circuits in and we could write a note in it.gGeorg wrote: Fri Oct 30, 2020 9:15 am Would you also fix 3rd of my long term pain. Add Description for a combinator. Due to complexity of some creations, it is great to prevent re-invent wheel feel and allow write notes what is what, what it is doing/idea/guide. Basiicaly same descrition box as blueeprint has.
There is a mode which would give a hint. It is a box inside a box.Lubricus wrote: Fri Oct 30, 2020 9:33 amYea it's hard to understand old circuits or even worse others circuits. There is no way to have "descriptive variable names" nor "comments". I somehow rather want notes on groups of combinators? Something like Electronic boxes that is one entity where you could build several combinators, circuits in and we could write a note in it.gGeorg wrote: Fri Oct 30, 2020 9:15 am Would you also fix 3rd of my long term pain. Add Description for a combinator. Due to complexity of some creations, it is great to prevent re-invent wheel feel and allow write notes what is what, what it is doing/idea/guide. Basiicaly same descrition box as blueeprint has.
I am also missing something like tuples with combinators. I don't have any idea on how it could be done.
Does that mean all vehicles, including cargo wagons, could be made to use logistics?Spidertron logistic requests
One of the main uses for spidertron is to let them build using the personal roboports, but the lack of an automated resupply method made the process less flawless than intended. This applies also to using them for combat, as restocking ammunition, repair packs and such, had to be done manually.
And here I thought this ancient request would never be fulfilled. Thanks, now we no longer have to carefully build every pole to connection distance +1 for blueprints with different power networks to work.Here comes the nice cherry on top. Once we have this logic in place, making blueprints preserve the wire connections could be implemented almost for free, so the game now supports it, and problems like this could finally go away after years and years of repeated suggestions to make this happen.
Just for spidey, but it wasn't so hard, so in the future we might consider adding it to vehicles, but generally only if we plan to use it in the base gameOptera wrote: Fri Oct 30, 2020 10:19 amDoes that mean all vehicles, including cargo wagons, could be made to use logistics?Spidertron logistic requests
One of the main uses for spidertron is to let them build using the personal roboports, but the lack of an automated resupply method made the process less flawless than intended. This applies also to using them for combat, as restocking ammunition, repair packs and such, had to be done manually.
Or is it just a hardcoded special case for spidertron?
Please consider it.Klonan wrote: Fri Oct 30, 2020 10:20 amJust for spidey, but it wasn't so hard, so in the future we might consider adding it to vehicles, but generally only if we plan to use it in the base gameOptera wrote: Fri Oct 30, 2020 10:19 amDoes that mean all vehicles, including cargo wagons, could be made to use logistics?Spidertron logistic requests
One of the main uses for spidertron is to let them build using the personal roboports, but the lack of an automated resupply method made the process less flawless than intended. This applies also to using them for combat, as restocking ammunition, repair packs and such, had to be done manually.
Or is it just a hardcoded special case for spidertron?
This can happen even with just 2 rows, depending on the UI scale you are using:DOSorDIE wrote: Fri Oct 30, 2020 9:01 amWhen you chat and have 4 Lines of tools the "first" chat line is behind the UI and unreadable (when its longer) until i make a new chatmassage.
Maybe you could also apply a small blur filter to make it better fade into the background. But then the logo would probably also be blurred...To make it clear that behind the menu is not your factory, every scene has the logos in the exact same position, and the screen has a vignette-like shader on the edges.
gGeorg wrote: Fri Oct 30, 2020 9:15 am Would you also fix 3rd of my long term pain. Add Description for a combinator. Due to complexity of some creations, it is great to prevent re-invent wheel feel and allow write notes what is what, what it is doing/idea/guide. Basiicaly same descrition box as blueeprint has.
There's a mod for that:Lubricus wrote: Fri Oct 30, 2020 9:33 am Yea it's hard to understand old circuits or even worse others circuits. There is no way to have "descriptive variable names" nor "comments". I somehow rather want notes on groups of combinators? Something like Electronic boxes that is one entity where you could build several combinators, circuits in and we could write a note in it.
This is absolutely epic.Enderdraak wrote: Fri Oct 30, 2020 9:22 am Nice, but I was more thinking along the lines of PVP anti automatic spidertron defeneses
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It's either before or after Cyberpunk 2077
Any plans to make vehicles blueprintable (but lower priority / unchecked by default) along with their grid contents?FFF wrote:Spidertron now supports copy-paste, which not only copies the color, name, and logistic requests, but even the equipment grid contents, which it takes from the player doing the operation if possible. This removes the tedium of setting up additonal Spidertrons.
Before
Klonan wrote: Fri Oct 30, 2020 11:17 amBefore![]()