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Re: Increase Beacon Reach by 1 Tile

Posted: Wed Oct 28, 2020 4:50 pm
by NotRexButCaesar
eradicator wrote: Wed Oct 28, 2020 2:52 pm At megafactory scale where most beacons are used power is also the least concern. More of a nice to have. So if "wasting" (what you really mean is "not sharing") reduces the overall count of required machines that's what's gonna happen.
Id say this is actually a benefit: as the scale of the factory grows, the layouts will change to fit the factory. Early beacon builds will have simple lines or boxes, then as production ramps up, a maximum sharing build, with the super end game maximizing coverage.

But the end game solution does seem boring: I edited the original post to be less specific about the change.