Re: Planning vs Winging it
Posted: Mon Sep 21, 2020 10:40 pm
Yeah at some point you graduate from the discovery aspect and move onto the building on shoulders of giants phase. That’s a lot of fun too
This is my Factory. There are no other ones like it..... so this one is mine. My Factory is my best friend. It is my life. I must master it as I must master my life. Without me, my factory is useless. Without my Factory, I am useless. Except when I unlock construction bots and blue prints; then my Factory can be built without me. I must shoot straighter then my enemy, who is trying to kill me. But once I get turrets, the turrets will shoot for me.ssilk wrote: Mon Sep 21, 2020 1:01 am My first game was an undescribeable mess. my green circuit production: 10 assemblies feed by one belt of wires. And then the trains came out, barely playable, and I built a train which goes about 100 tiles.
But I played it! Yeah.
As many already told, you can send a rocket (an official win) without optimizations and plannings. Just add more production when needed, some turrets where needed etc. and do not care about engineering or aesthetic nitpicking. Area and resources are practically unlimited. Factorio is no so difficult after all. Production chain is very simple and straightforward tree-like structure from resources through intermediates to science packs. Only exception is advanced oil and coal liquefaction and they are very simple to control too.Samael1105 wrote: Sun Sep 20, 2020 9:12 pm So I guess my question is, can I enjoy and win this game by winging it? Or is proper planning absolutely necessary to both optimization and victory?
Yeah, I launched the rocket without many optimizations. It took a while to build it and I was in no rush. I was expanding the territory, killing nests and the rocket was slowly built. I think at the time my base used 100-200MW of power, rather large part of that being laser turrets and radars.Hannu wrote: Sat Sep 26, 2020 11:16 am
As many already told, you can send a rocket (an official win) without optimizations and plannings.
Or just download someone else's blueprints. Its like this game's equivalent to Raid Meta, where people just copy builds without understanding them, and later wonder why something doesn't work right.Hannu wrote: Sat Sep 26, 2020 11:16 amAs many already told, you can send a rocket (an official win) without optimizations and plannings. Just add more production when needed, some turrets where needed etc. and do not care about engineering or aesthetic nitpicking. Area and resources are practically unlimited. Factorio is no so difficult after all. Production chain is very simple and straightforward tree-like structure from resources through intermediates to science packs. Only exception is advanced oil and coal liquefaction and they are very simple to control too.Samael1105 wrote: Sun Sep 20, 2020 9:12 pm So I guess my question is, can I enjoy and win this game by winging it? Or is proper planning absolutely necessary to both optimization and victory?
But if you think fancy megabases you can see in Youtube, building such needs some understanding of game mechanics and planning.
Speaking of power.... I've never done a launch on more then 80MW power. And most of the time demand doesn't go past 60 or 70, and I'm being totally sloppy at this point.Pentium100 wrote: Sat Sep 26, 2020 11:35 amYeah, I launched the rocket without many optimizations. It took a while to build it and I was in no rush. I was expanding the territory, killing nests and the rocket was slowly built. I think at the time my base used 100-200MW of power, rather large part of that being laser turrets and radars.Hannu wrote: Sat Sep 26, 2020 11:16 am
As many already told, you can send a rocket (an official win) without optimizations and plannings.
That's one way of doing it. My way is probably the opposite, lots of turrets - lots of lasers (with flamethrowers on the borders close to the base or close to railway tracks). Big bank of accumulators to handle the power requirements of firing laser turrets. No solar power (got the "steam all the way" achievement). Even now, my base uses about 300-500MW, which is produced with steam engines. I am now trying out nuclear power though (I have 2x3 reactors set up, but have to figure out how to automate fuel insertion so as not to waste the fuel cells, since the reactors produce more power than my base needs). Still no solar. Oh, and all smelting is done with steel furnaces that are relatively close to the power plant (easy access to fuel). My most used modules are speed and productivity, with efficiency module only used in the coal conversion to solid fuel plant.starlinvf wrote: Sat Sep 26, 2020 3:06 pm
Speaking of power.... I've never done a launch on more then 80MW power. And most of the time demand doesn't go past 60 or 70, and I'm being totally sloppy at this point.
One disastrous biter attack got me paranoid, and rapidly fell down the pollution control rabbit hole.
...
For the majority of the game, the pollution cloud never goes too far until the end.
The no waste problem is basically solved with Steam tanks and Circuit network monitoring. Reactors burn all the fuel, but they are basically like an Accumulator when it comes to heat storage. So where Boilers burn (inserted) coal as needed, Reactors bleed heat on an "as consumed basis". In fact... every piece of the Nuclear power systems are Heat Buffers by nature. In fact, you have to switch your thinking of it to an almost alt-fluid to understand its quirks.Pentium100 wrote: Sat Sep 26, 2020 9:08 pmThat's one way of doing it. My way is probably the opposite, lots of turrets - lots of lasers (with flamethrowers on the borders close to the base or close to railway tracks). Big bank of accumulators to handle the power requirements of firing laser turrets. No solar power (got the "steam all the way" achievement). Even now, my base uses about 300-500MW, which is produced with steam engines. I am now trying out nuclear power though (I have 2x3 reactors set up, but have to figure out how to automate fuel insertion so as not to waste the fuel cells, since the reactors produce more power than my base needs). Still no solar. Oh, and all smelting is done with steel furnaces that are relatively close to the power plant (easy access to fuel). My most used modules are speed and productivity, with efficiency module only used in the coal conversion to solid fuel plant.starlinvf wrote: Sat Sep 26, 2020 3:06 pm
Speaking of power.... I've never done a launch on more then 80MW power. And most of the time demand doesn't go past 60 or 70, and I'm being totally sloppy at this point.
One disastrous biter attack got me paranoid, and rapidly fell down the pollution control rabbit hole.
...
For the majority of the game, the pollution cloud never goes too far until the end.
OTOH, I like the new green water effect.
I figured out that using coal liquefaction, then converting heavy oil->light oil and light oil -> solid fuel results in more energy per unit of coal consumed (including the energy used for the process), so my boilers are powered by solid fuel now.starlinvf wrote: Sat Sep 26, 2020 11:34 pm But a reason you don't see solid fuel used often ni burners is that coal is much simpler to process and deliver (basically 2 steps), where Solid fuel takes 5 steps plus extra energy cost to do all the oil processing.
There's a thread about that:Pentium100 wrote: Sun Sep 27, 2020 2:05 am I figured out that using coal liquefaction, then converting heavy oil->light oil and light oil -> solid fuel results in more energy per unit of coal consumed (including the energy used for the process),