This mod conflicts with Dytech on its researches, and dytech seems to load aftr it, locking away all the unlocks of the first two researches (advanced material processing 3 and 4).
With darkshadow, while testing for his pack, we decided to rename the two conflicting researches to advanced ore processing and advanced ore processing 2, to resolve the conflict.
Code: Select all
data:extend({
{
type = "technology",
name = "advanced-ore-processing",
icon = "__base__/graphics/technology/advanced-material-processing.png",
effects =
{
{
type = "unlock-recipe",
recipe = "pulverizer"
},
{
type = "unlock-recipe",
recipe = "orewasher"
},
{
type = "unlock-recipe",
recipe = "small-iron-chunk"
},
{
type = "unlock-recipe",
recipe = "small-copper-chunk"
},
{
type = "unlock-recipe",
recipe = "small-clean-iron-chunk"
},
{
type = "unlock-recipe",
recipe = "small-clean-copper-chunk"
},
{
type = "unlock-recipe",
recipe = "small-stone-chunk"
},
{
type = "unlock-recipe",
recipe = "stone-brick2"
},
{
type = "unlock-recipe",
recipe = "iron-plate2"
},
{
type = "unlock-recipe",
recipe = "iron-plate3"
},
{
type = "unlock-recipe",
recipe = "copper-plate2"
},
{
type = "unlock-recipe",
recipe = "copper-plate3"
},
},
prerequisites = {"advanced-material-processing-2"},
unit =
{
count = 150,
ingredients =
{
{"science-pack-1", 1},
{"science-pack-2", 1}
},
time = 30
},
order = "a-h-c",
},
{
type = "technology",
name = "advanced-ore-processing-2",
icon = "__base__/graphics/technology/advanced-material-processing.png",
effects =
{
{
type = "unlock-recipe",
recipe = "centrifuge"
},
{
type = "unlock-recipe",
recipe = "iron-dust"
},
{
type = "unlock-recipe",
recipe = "copper-dust"
},
{
type = "unlock-recipe",
recipe = "iron-copper-dust"
},
{
type = "unlock-recipe",
recipe = "crystallizer"
},
{
type = "unlock-recipe",
recipe = "crystallized-iron-dust"
},
{
type = "unlock-recipe",
recipe = "crystallized-copper-dust"
},
{
type = "unlock-recipe",
recipe = "stone-dust"
},
{
type = "unlock-recipe",
recipe = "stone-brick3"
},
{
type = "unlock-recipe",
recipe = "iron-plate4"
},
{
type = "unlock-recipe",
recipe = "iron-plate5"
},
{
type = "unlock-recipe",
recipe = "copper-plate4"
},
{
type = "unlock-recipe",
recipe = "copper-plate5"
},
{
type = "unlock-recipe",
recipe = "stone-brick4"
},
{
type = "unlock-recipe",
recipe = "slurry-stone"
},
},
prerequisites = {"advanced-ore-processing"},
unit =
{
count = 90,
ingredients =
{
{"science-pack-1", 2},
{"science-pack-2", 2},
{"science-pack-3", 1}
},
time = 30
},
order = "a-h-c",
},
{
type = "technology",
name = "matter-compilation",
icon = "__oreprocessing__/graphics/technology/mattercompilation1.png",
effects =
{
{
type = "unlock-recipe",
recipe = "matter-compilator"
},
{
type = "unlock-recipe",
recipe = "iron-ore1"
},
{
type = "unlock-recipe",
recipe = "copper-ore1"
},
{
type = "unlock-recipe",
recipe = "stone-ore1"
},
},
prerequisites = {"advanced-ore-processing-2"},
unit =
{
count = 100,
ingredients =
{
{"science-pack-1", 2},
{"science-pack-2", 2},
{"science-pack-3", 1},
},
time = 30
},
order = "a-h-c",
},
})
Please don't take it as an offence, I made these changes so that I could enjoy this mod alongside with dytech (and many others), and I tried to find a ew research name that should fit with what the mod does.
Feel free to use or change this however you like.