Re: What happens after 1.0 release?
Posted: Tue Jul 28, 2020 1:45 am
In a good way?Krazykrl wrote: Sat Jul 11, 2020 6:48 pm Belts are practically the only linkages anyhow, and building layered spaghetti would be absurd.
In a good way?Krazykrl wrote: Sat Jul 11, 2020 6:48 pm Belts are practically the only linkages anyhow, and building layered spaghetti would be absurd.
I think I might have just had a mini-stroke trying to think about multi-layer factorio. but in a good way.ssilk wrote: Sun Jul 12, 2020 9:19 am Why only one layer above and below?
I always think to Rollercoaster Tycoon 2. Factorio and RCT2 share many similarities but RCT2 did some things better:
- isometric angle of view
- genius ways to build landscape
- genius ways to build tracks and coasters.
Building 90 or 45 degrees rocks and place stuff on it.
Building underground. Quite irritating when you lose track where your are.
Real 3D? Like Minecraft? Well I don’t think so. Factorio is more like a puzzle game, like RCT2. Minecraft isn’t (in my opinion).
Not saying this must be in Factorio 2. But how cool would it be to
- use isometric view: you can see more, make higher buildings, blend out buildings in front
- complex landscape layouts
- build belts over cliffs/hills
- have bridges, tunnels
- use strategic advantages of height
- have flowing water/lack of water
- explore and build underground caves and mines
- build elevators for lores/trains into underground
- build more complex factories by building above existing parts
...
It’s clear, that this means to rewrite Factorio nearly from scratch. Too much of the current gameplay depends on being 2D.
P.S.:
- to have visitors (up to 100000) that pay for riding a belt
- having a fish Imbiss (Fish farms, fish industry)
- need to have toilets (needs water and water cleaning)
- cleaning robots to suck up all of the puke from the visitors
- achievements for the most beautiful factory in the world
- having a train with a looping
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If I think typical visitors who show interest on my base, 100000 of them cause shivers in my spine. I hesitate replacing machine gun turrets with ticket kiosk.
As you were describing this, my first thought was an OLD game--- A-Trainostlandr wrote: Mon Sep 07, 2020 3:53 pm Now that 1.0 is out, hopefully the Devs can relax a little.
If they're looking for a new game to develop, I'd like to make a suggestion: Trains.
...
Okay, I won't bore folks any more. If the Devs are interested, I'd be more than happy to expand greatly on this post and help with development in any way I can. I don't code, unfortunately, but I am somewhat of a railroad and steam power geek who's been playing every railroad game I could get my hands on since 1993.![]()
Sounds kinda like Mashinky, ever heard of it ?ostlandr wrote: Mon Sep 07, 2020 3:53 pm
I know a lot of folks really enjoy building elaborate train networks in Factorio, myself included. I'm thinking of a game that would use the Factorio engine, where villages, towns and cities spawn on a dynamically generated map, along with the resources they demand. The player would need to build railroads to connect cities and and resources to each other, and process the resources into products the towns demand. Higher level industries could be unlocked later in the game, maybe based on era.
Yep, have heard of it, YouTuber Katherine of Sky has played it. I wasn't impressed enough to buy it as it was still in early release. Need to check it out again.Kater-Pult wrote: Wed Sep 09, 2020 5:32 amSounds kinda like Mashinky, ever heard of it ?ostlandr wrote: Mon Sep 07, 2020 3:53 pm
I know a lot of folks really enjoy building elaborate train networks in Factorio, myself included. I'm thinking of a game that would use the Factorio engine, where villages, towns and cities spawn on a dynamically generated map, along with the resources they demand. The player would need to build railroads to connect cities and and resources to each other, and process the resources into products the towns demand. Higher level industries could be unlocked later in the game, maybe based on era.
That's the plan.kkrasnov wrote: Wed Sep 16, 2020 3:39 pm Will be release with all translated text? For example, in russia not translated text with spidertron.
That is in fact the case for all languages. The next version will have improved translations. You can see the updated translations here:kkrasnov wrote: Wed Sep 16, 2020 3:39 pm For example, in russia not translated text with spidertron.