valneq wrote: Tue Nov 03, 2020 1:48 am
In preparation for looking through the tech tree of Angel's + Bob's, I started looking at the tech tree of Bob's mods alone.
Setup: All the mods by bobingabout. All settings default, except Burner power phase is active.
Save to sync setup: BobsTechtree.zip
The Issues, Part 2: Military Science, Chemical Science
Technology "nitroglycerin-processing" lacks a dependency on "sulfur-processing". Otherwise, none of the new recipes are really useful.
Technology "bob-laser-rifle" depends on "military-3" (which is chemical science tech) but itself does not require chemical science. Also its direct followup tier 2 does not require chemical science.
I believe this is an error. The tech "bob-laser-rifle" should depend on "advanced-electronics" and "military-science-pack" rather than on "military-3".
Then, also "bob-laser-rifle-ammo-2" could drop its requirement of chemical science packs. There is no reason to require them.
Technology "bob-rocket" is only military science tech, but depends on "tungsten-processing" which is chemical science tech. The recipe "rocket-body" indeed requires "rocket-engine" made from tungsten, but also "processing-unit" (aka electronic logic board). Currently "bob-rocket" does not depend on "advanced-electronics-2" which unlocks the "processing-unit". Both of these prerequisites are genuine chemical science techs. I believe that "bob-rockets" itself should require both military science and chemical science, maybe even depend on "military-3" (like vanilla's "explosive-rocketry") to make this more deliberate.
Technology "vehicle-motor-equipment" lacks a dependency on "advanced-electronics-2" for the "processing-unit" (aka electronic logic board).
Technology "exoskeleton-equipment-2" lacks a dependency on "advanced-electronics-2" for the "processing-unit" (aka electronic logic board).
Technology "vehicle-laser-defense-equipment-1" depends on "gem-processing-2". Since "gem-processing-2" will not depend on "chemical-science-pack", "vehicle-laser-defense-equipment-1" should drop its requirement of chemical science packs.
If that happens, also "vehicle-laser-defense-equipment-2" can become regular military science tech. "vehicle-laser-defense-equipment-3" should remain a military+chemical science tech, thus showing reasonable progression.
Reminders:
"bob-repair-pack-4" should become genuine chemical science technology, since it rightfully depends on "advanced-electronics-2".
"bob-repair-pack-5" should become genuine chemical science technology, since it rightfully depends on "advanced-electronics-3".
Technology "battery-mk2-equipment" should drop its dependence on "low-density-structure". This is likely a remnant of the vanilla recipe.
Technology "military-3" requires both chemical science and military science and correctly depends on them.
However, four technologies that depend on "military-3" only require chemical science, not military science. For some technologies that might be intended. I don't know how to tell.
Technologies that don't require military science: "poison-mine", "radars-3", "slowdown-mine", "alien-research"
As mentioned earlier, "bob-laser-rifle" depends on "military-3" but only requires military science not chemical science. Most likely a mistake.
Technology "distractor-mine" depends indirectly on "military-3" and also does not require military science, similar to the other "*-mine" techs.
Technology "artillery" unlocks four recipes. At the time of research only two are usable: "artillery-wagon" and "artillery-shell".
The "artillery-targeting-remote" requires "processing-unit" to be craftable. Hence "artillery" could/should depend on "advanced-electronics-2". In vanilla "artillery" depends on "military-4" and thus indirectly depends on that already.
The "artillery-turret" requires "concrete", but the tech does not depend on that. The same is the case in vanilla. Reported
here, but deemed "not a bug".
Technology "personal-laser-defense-equipment" depends on "low-density-structure" but the equipment does not require lds to be crafted. In vanilla this is different. But with Bob's Personal Equipment, you can safely remove the dependence on "low-density-structure".
With this change, you could move this technology further up the tech tree, replacing the dependence on "power-armor" with a dependence on "modular-armor" and remove the requirement on chemical sceince, thus stretching out the laser defense equipment progression.
Technology "vehicle-roboport-equipment-2" (and thus also "vehicle-roboport-modular-equipment") is locked behind "advanced-logistic-science-pack" but does not require it for research. Only "vehicle-roboport-equipment-3" requires the advanced logistic science.
Technology "bob-poison-artillery-shells" depends on "alien-green-research" but only requires regular science packs equivalent to only "science-pack-gold". I suspect that this tech should actually require gold science pack and green alien science, and therefore be researched in the alien lab.
Technology "bob-fire-artillery-shells" depends on "alien-red-research" but only requires regular science packs equivalent to only "science-pack-gold". I suspect that this tech should actually require gold science pack and red alien science, and therefore be researched in the alien lab.
Technology "bob-explosive-artillery-shells" depends on "alien-yellow-research" but only requires regular science packs equivalent to only "science-pack-gold". I suspect that this tech should actually require gold science pack and yellow alien science, and therefore be researched in the alien lab.
Technology "bob-turrets-5" depends correctly on "nitinol-processing" but does not require production science to be researched.
Technology "radars-4" depends correctly on "nitino-processing" and "advanced-electronics-3", but does not require production science pack. It furthermore depends on "military-4" but does not require utility science pack.
Technology "bob-laser-rifle-ammo-5" depends correctly on "battery-3" but does not require production science.
Technology "bob-energy-shield-equipment-3" depends correctly on "advanced-electronics-3", but does not require production science pack.
Technology "vehicle-energy-shield-equipment-3" depends correctly on "advanced-electronics-3", but does not require production science pack.
Technology "vehicle-laser-defense-equipment-5" depends correctly on "battery-3" and "nitinol-processing", but does not require production science pack.