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Re: [0.11.10] [cube] Multiplayer Rolling Desync

Posted: Sun Apr 12, 2015 8:11 am
by Fatmice
SvenDee wrote: can you make a test loading the 11.13. save into 11.18. saving the map, loading again? i guess you will have no rolling desyncs. So if there is a bug with the update that makes save corruption it must be changes in the 11.19 update that isn't fixed in the 11.20. also you can try the 11.21 version which has a bugfix:
MP-279 will desync in every version since 0.11.13, including the most recent 0.11.21. Resuming from a derivative save of MP-279 made on each release will also desync. Depending on which version, a desync may not be immediate so it might seem stable so your mileage may vary.
SvenDee wrote: i cant reconstruate the error for now by just changing the version or changing the mods. maybe it only happens on some actions during a save like the one that was fixed.
I told you it was futile. Best thing to do is submit saves, give good descriptions, and leave it to the devs. Anything more is basically slow-roasting yourself. ;)

Re: [0.11.10] [cube] Multiplayer Rolling Desync

Posted: Tue Jun 30, 2015 2:51 pm
by Rseding91
The original issue this bug report was about has been fixed. If anyone else is having other bugs please create separate bug reports.