Blueprint interaction with Landfill.
Posted: Wed Apr 06, 2022 3:37 am
When using BP there are different scenarios when placing on Land:
1.) Only Building: Works as expected. (Placed with a single use)
2.) Only Path: Works as expected. (Placed with a single use)
3.) Building + Path: Works as expected. (Both placed with a single use)
So far so good, but when you try to make it usable on Water:
4.) Landfill + Building: Doesnt work as expected. (BP needs to be used twice)
5.) Landfill + Building + Path: Doesnt work at all. (Path tile overwrites Landfill tile, no way to use both)
If you think about it from a technical point it makes sense (Placing Building ghosts on top of Landfill ghosts probably isnt payed attention to in the code, as is treating Landfill / Landfill+Path as different Tiles), but from a gameplay perspective this is weird.
Any thoughts about this?
ps: If it were any other game i probably wouldnt even notice this, but with how awesome polished this game is i think i can be a bit nitpicky.
1.) Only Building: Works as expected. (Placed with a single use)
2.) Only Path: Works as expected. (Placed with a single use)
3.) Building + Path: Works as expected. (Both placed with a single use)
So far so good, but when you try to make it usable on Water:
4.) Landfill + Building: Doesnt work as expected. (BP needs to be used twice)
5.) Landfill + Building + Path: Doesnt work at all. (Path tile overwrites Landfill tile, no way to use both)
If you think about it from a technical point it makes sense (Placing Building ghosts on top of Landfill ghosts probably isnt payed attention to in the code, as is treating Landfill / Landfill+Path as different Tiles), but from a gameplay perspective this is weird.
Any thoughts about this?
ps: If it were any other game i probably wouldnt even notice this, but with how awesome polished this game is i think i can be a bit nitpicky.