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Re: Builds with Bob's
Posted: Wed May 27, 2015 2:34 pm
by SpeedDaemon
I made it through two partial games of Factorio before I decided it needed to be more complicated and installed most of Bob's stuff.
I'll throw these up here for feedback, or in case anyone else finds them useful...
Basic circuits. Can be mirrored on the other side of the output belt if required. Takes a lot of tree farms to keep running at full speed...
(the img tag cuts off the right side - right-click/view image to see the whole thing)
Electronic circuits. Doesn't include the whole chain, but very scalable. Could probably be improved/simplified by moving the output belt one tile closer in and alternating long-handed/far-handed inserters.
Beginnings of my chemical (primarily gas-only) production plant. Almost all of the output will be shipped to the central smelting area for metal production. Excess hydrogen will probably go to solid fuel for the trains.
Re: Builds with Bob's
Posted: Wed May 27, 2015 8:32 pm
by bobingabout
those look pretty good. The only thing I might change on the gas chain there is to use a long handed inserter to feed from one chem furnace making salt directly into the electrolyser with pipes inbetween.
Like in this image but perhaps with less pipes
http://bobingabout.gamemod.net/Factorio ... olysis.png
Re: Builds with Bob's
Posted: Wed May 27, 2015 9:26 pm
by SpeedDaemon
bobingabout wrote:those look pretty good. The only thing I might change on the gas chain there is to use a long handed inserter to feed from one chem furnace making salt directly into the electrolyser with pipes inbetween.
Like in this image but perhaps with less pipes
http://bobingabout.gamemod.net/Factorio ... olysis.png
I thought about that, but wasn't sure whether a 1:1 between salt-makers and electrolyzers would keep up (those are the MK2 electrolysis plants). I still haven't gotten around to getting module production set up, so I can't tune it. I might do it offset with buffer chests in between, which would probably keep the salt water plants bursting at full for as long as they're likely to run that hard. That one is still a bit of a work in progress, since I don't even have a place for the train to go yet.
I purposely set up basic electrolysis separate, so filling hydrogen storage on one wouldn't kill oxygen or chlorine production on the other. I'm also wondering whether I should do HCl by just running the salt water plants straight into the HCl plants as a totally separate setup. I'm trying to break the habit of being frugal with my production buildings even though they're only a one-time cost.

Re: Builds with Bob's
Posted: Thu May 28, 2015 12:09 pm
by bobingabout
the HCl production recipe uses the same speed as the Salt water Electrolysis recipe, and consumes the same as the electrolysis produces. So you can just place them next to each other and it will work. So it is an option.
Re: Builds with Bob's
Posted: Thu May 28, 2015 1:55 pm
by SpeedDaemon
bobingabout wrote:the HCl production recipe uses the same speed as the Salt water Electrolysis recipe, and consumes the same as the electrolysis produces. So you can just place them next to each other and it will work. So it is an option.
That's where I eventually ended up. Don't have pics, right now, but I have two lines of Salt, water pipes, three tiles with salt buffer/NaOH extraction, water pipes, and electrolysis. One side has the HCl plants stuck on the outputs.
Re: Builds with Bob's
Posted: Sun Jun 07, 2015 1:38 am
by bbgun06
My brother and I have been playing with Bob's Mods for some time. We are really enjoying the additional complexity. After finishing the game, there's not much replay value in the vanilla game.
Here we have electronic circuit production: (Hit Ctrl+Minus to see the whole image)
I thought that green and blue circuits would be more complicated, but they only add a few extra things. Here I am adding CPU production to the same basic design:
Additional resources make it difficult to route belts properly:
Here is our map. We only just started building modules, at the north end (Where the two warnings are) is the start of module production.
Here are two final shots showing the whole factory:
Re: Builds with Bob's
Posted: Tue Jul 14, 2015 6:12 pm
by DerivePi
Just wanted to share a schematic for Advanced Circuits using a bus system

- ADV CIRCUITS - BOBS.gif (246.02 KiB) Viewed 13203 times
Required inputs are:
liquids - Iron Chloride, water and hydrogen chloride (from left to right from the top)
solids - tin pl, cu pl, raw wood, lead pl, tin pl, Coal, plastic, cu pl, tin pl, quartz and stone (left to right from the bottom)
Outputs for future electronics - solder, Phenolic Board and Electronic components 1 and 2 combined on single belt (exit to the right read from the top)
Quantities aren't balanced yet, but the layout should be expandable up to the limit of the belt supply/delivery.
Re: Builds with Bob's
Posted: Wed Jul 15, 2015 8:49 am
by Degraine
Could you post a higher resolution picture? Zooming in on that schematic is useless because all the small text is lost to the evils of rasterisation.
Re: Builds with Bob's
Posted: Mon Aug 03, 2015 1:01 pm
by Ezzue
Hey y'all!
I don't have anybody I know, playing Factorio besides me.. So I'm dying to show someone, what I have created and what my end goals are.
So, my goal is to automate everything there is to Bob's Mods. Without Logistics-bots! Only with belt.
This is what I have achieved so far, 43 hours in.

- Everything!!
- Udklip 2.PNG (265.68 KiB) Viewed 13109 times

- Both A- and B-base
- Udklip.PNG (279.61 KiB) Viewed 13109 times
If you would like to see more in detail, I can maybe make a video or show some more pictures
-Ezzue

Re: Builds with Bob's
Posted: Mon Aug 03, 2015 2:40 pm
by bobingabout
I dig the train network
Re: Builds with Bob's
Posted: Wed Aug 05, 2015 1:02 pm
by oLaudix
My 1/s Raw Speed Mk3 factory:
http://olaudix.netne.net/factorio/scree ... ry_day.jpg
http://olaudix.netne.net/factorio/scree ... _night.jpg
http://olaudix.netne.net/factorio/scree ... _close.jpg
I only use Mk2 in assemblers since i don't have any other. Next step: Mk4 factory with Mk3 in assemblers. You see where this is going i hope
PS. 1/s MK5 Assembler factory partially visible on the right.
Re: Builds with Bob's
Posted: Wed Aug 05, 2015 2:14 pm
by bobingabout
what's with the funky looking chests and roboports?
Re: Builds with Bob's
Posted: Wed Aug 05, 2015 2:20 pm
by SHiRKiT
bobingabout wrote:what's with the funky looking chests and roboports?
I was about to ask the same question. And Ezzue, I'd love to see more pictures!
Re: Builds with Bob's
Posted: Wed Aug 05, 2015 2:48 pm
by oLaudix
SHiRKiT wrote:bobingabout wrote:what's with the funky looking chests and roboports?
I was about to ask the same question. And Ezzue, I'd love to see more pictures!
bobingabout wrote:what's with the funky looking chests and roboports?
Roboports are MK2 from 5dim mods. As for the chests i made my own mod with wooden logistic chests. They are cheaper to make but inventory size is of wooden chest.
Re: Builds with Bob's
Posted: Wed Aug 05, 2015 11:03 pm
by bobingabout
Okay, that makes sense.
Re: Builds with Bob's
Posted: Wed Aug 12, 2015 7:43 pm
by Ezzue
Hey again!
This is my 60+ hour Bob's mod factory! But not finished yet though.
http://imgur.com/a/TXQQw
Basically this save is all about belts. Everything is made by belts! The only robots are repairing, blue prints and supplering me.
I stole the circuit setup from factory B, and reworked it to Bob's circuits, from a mister repkap11 from reddit:
https://www.reddit.com/r/factorio/comme ... _circuits/ . (A little overkill but you never know..)
Other than that, it's basically self design.
Ask away if you want anything expained!

Re: Builds with Bob's
Posted: Wed Aug 12, 2015 9:18 pm
by Ackos
@Ezzue, that looks like a hella lot of concrete.
Re: Builds with Bob's
Posted: Wed Aug 12, 2015 10:06 pm
by Ezzue
Ackos wrote:@Ezzue, that looks like a hella lot of concrete.
Yep. It's an addiction!
Re: Builds with Bob's
Posted: Wed Aug 12, 2015 10:49 pm
by Ezzue
bobingabout wrote:I dig the train network
Thank you!
Re: Builds with Bob's
Posted: Thu Aug 13, 2015 3:44 pm
by Degraine
I wish I could be this organised with my factories.
Also, wow, I knew there was a reason I stuck with RSO when playing Bob's, no matter what.