Page 2 of 2

Re: Controlling liquid consumption priority

Posted: Mon Oct 12, 2015 6:24 pm
by PiggyWhiskey
Hehe haven't launched a rocket in. 12 yet?

It needs 10 rocket fuel per 1% of progress. And it's 10:1. So you'll need 10,000 solid fuel per rocket launched.
Unless I missed my math.

Re: Controlling liquid consumption priority

Posted: Tue Nov 03, 2015 4:56 pm
by AlexTheNotsogreat
This whole time, I tried using the circuit network to do this sort of thing, so thanks for sharing this with the community!

Re: Controlling liquid consumption priority

Posted: Wed Feb 22, 2017 11:01 am
by Karelipoeg
I want to use prioritizing to first crack my light oil to petroleum, and when petroleum is full, use the rest light oil for solid fuel. I tried this with the loop back to first tank and the leakage is still there.
Can someone confirm?
Is there a workaround?
I play 0.14.21

Re: Controlling liquid consumption priority

Posted: Thu Mar 02, 2017 5:26 pm
by Nich
Really old post but I really like this idea. It does a couple things.

1. prioritizes the lube
2. allows full flow into cracking plants

Remember pumps are limited to 30 fluid/s where as pipes over a short distance can get what 260 fluid/s with 180 fluid/s being more practical.

My only suggestion is you may want to add a tank between the pump and the lube plant so that it can build a back log of heavy oil. This might help with leakage if leakage is caused by lube pipe being full. Also might want to try sending the priority lane straight as fluid does not like to turn and prefers to go straight. Not sure if this applies to tanks.