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Re: [0.17.14] Recipes with more than one instance of the same ingredient

Posted: Sat Apr 06, 2019 11:05 am
by GotLag
nuhll wrote: Sat Apr 06, 2019 11:03 am
Bilka wrote: Fri Apr 05, 2019 4:50 pm Rseding already said that duplicate products will be allowed again in the next version.
I really dont want to stress or anything.

But with this change my whole mod pack is not working anymore, i need to disable bio processing and other mods relay on it.

Cant you push a quick update to correct this? :roll:
You could roll back your installed game to 0.17.24 and play that until the update.

Re: [0.17.14] Recipes with more than one instance of the same ingredient

Posted: Sat Apr 06, 2019 8:21 pm
by nuhll
Yeah, i figured that out by now, still i dont get why that dont get hot fixed.

Re: [0.17.14] Recipes with more than one instance of the same ingredient

Posted: Sun Apr 07, 2019 12:03 am
by tehfreek
nuhll wrote: Sat Apr 06, 2019 8:21 pm Yeah, i figured that out by now, still i dont get why that dont get hot fixed.
... Because software isn't always in a state where you can just push a button and make a release.

Re: [0.17.14] Recipes with more than one instance of the same ingredient

Posted: Sun Apr 07, 2019 11:42 am
by Jürgen Erhard
tehfreek wrote: Sun Apr 07, 2019 12:03 am
nuhll wrote: Sat Apr 06, 2019 8:21 pm Yeah, i figured that out by now, still i dont get why that dont get hot fixed.
... Because software isn't always in a state where you can just push a button and make a release.
That's what version control (Mercurial, Git) and branches are for.

Re: [0.17.14] Recipes with more than one instance of the same ingredient

Posted: Sun Apr 07, 2019 11:46 am
by DRY411S
nuhll wrote: Sat Apr 06, 2019 8:21 pm Yeah, i figured that out by now, still i dont get why that dont get hot fixed.
Patience. You always have the option to go back to the previous version of the game. This really isn't a game breaker to justify a hotfix. The Devs must always protect the integrity of the vanilla game. This change affects mods only, so in my eyes isn't a priority, nor should it be. I say this, as a mod writer who is affected by this change.

Re: [0.17.14] Recipes with more than one instance of the same ingredient

Posted: Sun Apr 07, 2019 12:04 pm
by nuhll
tehfreek wrote: Sun Apr 07, 2019 12:03 am
nuhll wrote: Sat Apr 06, 2019 8:21 pm Yeah, i figured that out by now, still i dont get why that dont get hot fixed.
... Because software isn't always in a state where you can just push a button and make a release.
So wrong^^

were talking about a simple undo^^ and they patched so many things hours after they broke it.

Re: [0.17.14] Recipes with more than one instance of the same ingredient

Posted: Sun Apr 07, 2019 9:33 pm
by Sortileger
DRY411S wrote: Sun Apr 07, 2019 11:46 am
nuhll wrote: Sat Apr 06, 2019 8:21 pm Yeah, i figured that out by now, still i dont get why that dont get hot fixed.
Patience. You always have the option to go back to the previous version of the game. This really isn't a game breaker to justify a hotfix. The Devs must always protect the integrity of the vanilla game. This change affects mods only, so in my eyes isn't a priority, nor should it be. I say this, as a mod writer who is affected by this change.
Agreed, I just rolled back to 17.24 and all is good. My recycler machines are working and I can go on with Factorio life. When 17.26 comes out I'll just re-adjust my beta options back to 17.*.

Re: [0.17.14] Recipes with more than one instance of the same ingredient

Posted: Mon Apr 08, 2019 11:16 pm
by aarkling
Relevant xkcd

DEVS YOUR UPDATE MURDERS CHILDREN!

:D

Re: [0.17.14] Recipes with more than one instance of the same ingredient

Posted: Tue Apr 09, 2019 12:04 am
by robot256
The only reason we didn't get a hotfix 12 hours later is because the devs actually take weekends seriously. And if they didn't, I'm pretty sure the daily updates would have stopped around 17.12, and we'd all be up a creek without a paddle :? :D

Re: [0.17.14] Recipes with more than one instance of the same ingredient

Posted: Tue Apr 09, 2019 12:35 am
by GotLag
Also because it's frankly a relatively minor issue that only affects one or two mods.

Re: [0.17.14] Recipes with more than one instance of the same ingredient

Posted: Tue Apr 09, 2019 2:17 am
by nuhll
robot256 wrote: Tue Apr 09, 2019 12:04 am The only reason we didn't get a hotfix 12 hours later is because the devs actually take weekends seriously. And if they didn't, I'm pretty sure the daily updates would have stopped around 17.12, and we'd all be up a creek without a paddle :? :D
by Rseding91 » Thu Apr 04, 2019 7:49 pm

Re: [0.17.14] Recipes with more than one instance of the same ingredient

Posted: Tue Apr 09, 2019 2:23 am
by Glendening
So I don't see any changelog note about rolling this change back in .26
Has anyone confirmed the removal of multiple outputs has been rolled back?

Re: [0.17.14] Recipes with more than one instance of the same ingredient

Posted: Tue Apr 09, 2019 3:20 am
by Kirona
Glendening wrote: Tue Apr 09, 2019 2:23 am So I don't see any changelog note about rolling this change back in .26
Has anyone confirmed the removal of multiple outputs has been rolled back?
I'm running the Seablock modpack, which includes Angel's Bioprocessing and several other recipes with duplicate outputs. The game launched just fine, so this appears to be included despite not being in the changelog :D

Re: [0.17.14] Recipes with more than one instance of the same ingredient

Posted: Tue Apr 09, 2019 4:29 am
by DRY411S
Confirmed, my mod no longer errors in 0.17.26.

Re: [0.17.14] Recipes with more than one instance of the same ingredient

Posted: Tue Apr 09, 2019 10:05 pm
by nuhll
thanks, i wondered the same.