I too approached the new campaign like a new player (Steam says I have just about 200 hours of experience) and took notes throughout. I agree with the others that the difficulty ramped up quite sharply quite unexpectedly. So for the last half hour or so, probably, I wasn't thinking about the new user experience; I was just running ammo to the turrets as quickly as I could.
I do want to remark that I feel like exploration and discovery is an integral part of the game, so I can't/won't say with confidence that new players should have their hands held throughout the entire experience. That said, I still think that the essential ingredients (so to speak) should be covered and players can be allowed to discover more outside of that.
Another general remark and then I'll list out my specific notes: it can be a bit overwhelming to have e.g. five instructions on how to do things back-to-back without a chance to practice them in between. I would suggest adding some kind of scroll-able log at the side of the screen with all the tips and instructions seen so far. (Which might be useful for people who have trouble understanding or remembering things in general, including a variety of mental disabilities.)
Alright, here's the notes in roughly chronological order:
* It took me a minute or so to figure out what "salvage scrap metal" meant, which was to mine the third piece of metal junk just to the south.
* I don't remember any explanation of how to mine things.
* I was initially confused by how the objectives were presented since my instinct was to complete them from top to bottom when they really should be complete from right to left, so to speak.
* When it was time for me to mine coal with the burner mining drill, the movement of Compilatron was misleading since it went to another empty patch of dirt and didn't say anything. (By this point, the pattern was that Compilatron moved and/or said something when it was going to help you somehow.) [Side note: having a robot as a mobile teacher is fantastic.]
* Compilatron indicating that you needed to build a chest for the output of the burner mining drill was brilliant.
* No hint that you can pick up stuff by mining them. (Or was there a hint that I don't remember?)
* Would a new player necessarily know how to look for copper ore?
* Should probably tell the player how to get into and out of the map. Don't be like vim.
* As an experienced player, I knew not to go near the biters while I had no armor and no weapons. But what about new players? (I suppose going out there and getting attacked and dying is one way to learn!)
* Nice way of demonstrating that biters are on their way to destroy everything you know and love. (Good thing I went and got stuff from that large shipwreck!)
* Interestingly enough, when I was supposed to build equipment for evacuating, I completed the items from bottom to top because that's how all the other objectives got completed.
* I didn't get to see/read what Compilatron said when it was time to leave.
* Oh...I should've picked up more stuff before I left my camp... Very cool how you showed what happens when a biter army attacks and takes over.
* It's cool how techs like "Improved personal equipment" are a thing that's presumably only for this campaign.
* Evacuating without coal is inconvenient. Would a new player necessarily understand that you can use wood and/or solid fuel instead? (Or even that solid fuel is a thing.) [10 minutes later] Oh, *there's* the coal! (It's hard to see on the grass.)
* The quickbar shows up after evacuation, but there's no explanation of what it is or how it works. (Yet?)
* I'm an experienced player and I have no idea how to clear a slot on the quickbar. At all.
* I like how a task going yellow told me the boiler ran out of fuel.
* It's unclear what satisfies the "must keep Gun turrets loaded to survive attacks" condition (has >= 10 ammo in turret).
* No explanation is given of the power infrastructure. I think my base got very close to the max capacity of one steam engine before I realized it and added another one.
* It's not obvious that you can connect steam engines together.
Having seen the bases of other players in this thread, I'm actually amazed that I made it to the end with such a small base. Behold!
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- demo_17_1_9374_c.jpg (2.83 MiB) Viewed 7671 times
I'll close by saying that I definitely enjoyed this tutorial much more than the previous one in earlier versions of the game, even if it did get crazy towards the end. Looking forward to the improvements!