I mixed again “row” with “column” (some have left/right weakness, I have row/column weakness ), so I posted first a question to Stringpop, if he didn’t mix row with column, until I recognized the sliders at the top. So I could merge it and changed the post. But meanwhile disentius’ posted, so it gets a little bit confusing.
I was going to suggest something like this, but searched first
For vanilla games, it is not a lot of sliders, but some heavy mods makes this a decent size task.
Pyanodon_resource_settings.jpg (411.75 KiB) Viewed 3348 times
Sorry to bump on this, but with the new QoL ideas featured in the previous FFF, I think this could be a good addition as well.
Copy/Paste Startup resource slider settings like we do with entities in game
Posted: Sun Mar 17, 2024 7:02 pm
by Galdoc
TL;DR: Copy/Paste startup Resource slider settings the same way we copy/paste settings across machines in the game (ex: shift-right-click to copy the recipe from an assembler, and then using shift-left-click to paste it to other assemblers).
Why? Some modpacks have so, so, so many resources, and it makes it a lot easier to tune things when trying out a new modpack.
Seems like I would rather just learn the map string format and write code that decodes the string, then modify it and then re-encode it if there's that many sliders
Can this be considered for Factorio 2.1? I could stop spamming this if we'd get at least some negative feedback from the devs/mods about this suggestion.
LaUr3nTiU wrote: Tue Dec 10, 2024 3:48 pm
Can this be considered for Factorio 2.1? I could stop spamming this if we'd get at least some negative feedback from the devs/mods about this suggestion.
The moderators are here to moderate the content of the forum. What you need is an answer from the devs. Until then, the suggestion is valid