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Re: pY Petroleum Handling
Posted: Tue Jan 08, 2019 6:30 pm
by pyanodon
oil sand extractor at full speed!
Its a burner entity, so, will have smoke in that little chimney.
Re: pY Petroleum Handling
Posted: Wed Jan 09, 2019 7:38 am
by aklesey1
OMG OIL SpiderTron

looks badass
Re: pY Petroleum Handling
Posted: Wed Jan 09, 2019 1:31 pm
by pyanodon
Thanks.
OH BOY!!! Oil Refinery stuff is SO BORING hahaha...they have no animations...all references i get from the machines and oil industry are all a bunch of tubes and tanks...aside the pump jacks and extraction things, there´s no moving parts!!
I will try to animate something on them, but dont expect complex animations as the other mods of this series because this industry is "stand still", pipes and tanks...some smoke and that´s all. Will be a challenge.
In other hand....it can be a cool contrast in oil industry be mostly stand still while all other chains around it are moving and such.
Re: pY Petroleum Handling
Posted: Wed Jan 09, 2019 3:06 pm
by aklesey1
pyanodon wrote: Wed Jan 09, 2019 1:31 pm
Thanks.
OH BOY!!! Oil Refinery stuff is SO BORING hahaha...they have no animations...all references i get from the machines and oil industry are all a bunch of tubes and tanks...aside the pump jacks and extraction things, there´s no moving parts!!
I will try to animate something on them, but dont expect complex animations as the other mods of this series because this industry is "stand still", pipes and tanks...some smoke and that´s all. Will be a challenge.
In other hand....it can be a cool contrast in oil industry be mostly stand still while all other chains around it are moving and such.
U can always drw them to much more futuristic in ur PY-style

Re: pY Petroleum Handling
Posted: Wed Jan 09, 2019 3:10 pm
by kingarthur
Maybe add more windows. Might not have moving parts but the fluids move. Like the little animations from the pipes
Re: pY Petroleum Handling
Posted: Wed Jan 09, 2019 3:19 pm
by pyanodon
kingarthur wrote: Wed Jan 09, 2019 3:10 pm
Maybe add more windows. Might not have moving parts but the fluids move. Like the little animations from the pipes
good points... even fluid simulation is a no-no timeXcost for a mod

Re: pY Petroleum Handling
Posted: Wed Jan 09, 2019 3:46 pm
by aklesey1
pyanodon wrote: Wed Jan 09, 2019 3:19 pm
kingarthur wrote: Wed Jan 09, 2019 3:10 pm
Maybe add more windows. Might not have moving parts but the fluids move. Like the little animations from the pipes
good points... even fluid simulation is a no-no timeXcost for a mod
TimeXcost? Ehat're u talking about& Link in studio pls

Re: pY Petroleum Handling
Posted: Thu Jan 10, 2019 7:30 am
by aklesey1
Propylene is a petrochemical product - will it play an important role in ur chains
Wanted to look at concept of first chain and for its goal if it possible, don't hurry
Can we get acetone from acetic acid?
Re: pY Petroleum Handling
Posted: Mon Jan 14, 2019 12:13 pm
by romtos
Yay, a new PyMod! No ideas to contribute, but good luck

Re: pY Petroleum Handling
Posted: Wed Jan 16, 2019 8:29 am
by Mella
Waiting for news about PYPH from pyanodon and from Nexela - interesting to ear their plans

Re: pY Petroleum Handling
Posted: Wed Jan 16, 2019 3:00 pm
by pyanodon
Today we finished the graphics of the Heavy oil refinery. A building to process all the heavy stuff from oil sands and other very heavy compounds. Will be available form start to extract BTX, Xylenol, Crude oil, Asphalt, Tar and other stuff from Oil Sands. Of course, each new beneficiation process will need to be researched.
Another thing:
The buildings in this mod are massive, pollute a lot and eat energy. That all to compensate the fact you can produce almost all coal derivatives from crude oil and similar.
This mod is intended to you be able to run your base only on the black gold instead of coal if you decide to.
There will be a lot of cross-recipes between pyCP and pyPH for the same reasons as above. The uses of one or another will be all up to you based on the resources your map have.
IT wont be a big mod such as pyCP or pyHT, it will be more like pyFE due my decision to not make another Angelspetrochem.
Re: pY Petroleum Handling
Posted: Wed Jan 16, 2019 7:16 pm
by Delanii
Hi pyanodon,
always great graphics and interesting ideas. Looking forward to play this and enjoy the graphics of massive oil sand processing addons to Angels Refinery.
Thanks, delanii
Re: pY Petroleum Handling
Posted: Wed Jan 16, 2019 8:28 pm
by pyanodon
Delanii wrote: Wed Jan 16, 2019 7:16 pm
Hi pyanodon,
always great graphics and interesting ideas. Looking forward to play this and enjoy the graphics of massive oil sand processing addons to Angels Refinery.
Thanks, delanii
Thank you! Glad you enjoy it.

Re: pY Petroleum Handling
Posted: Wed Jan 16, 2019 9:40 pm
by aklesey1
Nice building and i'll say again - i want to watch for some understanding of this mod
So this mod will interect with PYCP, with PYFE and with PYHT - there will be ost points of intersection?
Forgot to ask some questions earlier:
1) Some new ways to get tar?
2) Will u make any overwrites for vanilla crude oil and etc? I'm asking bcuz in angel's petrochem multi-phase oil is starter product and after getting it we can get vanilla crude oil
3) Is this correct recipe?

- Crude_oil_from_aromatics+syngas.png (77.19 KiB) Viewed 6612 times
- from PYCP 1.0.13 - pls tell me that u'll don't delete it in future - so cool way to get crude oil in methanol reactor

Re: pY Petroleum Handling
Posted: Wed Jan 16, 2019 10:12 pm
by pyanodon
aklesey1 wrote: Wed Jan 16, 2019 9:40 pm
Nice building and i'll say again - i want to watch for some understanding of this mod
So this mod will interect with PYCP, with PYFE and with PYHT - there will be ost points of intersection?
Forgot to ask some questions earlier:
1) Some new ways to get tar?
2) Will u make any overwrites for vanilla crude oil and etc? I'm asking bcuz in angel's petrochem multi-phase oil is starter product and after getting it we can get vanilla crude oil
3) Is this correct recipe? Crude_oil_from_aromatics+syngas.png - from PYCP 1.0.13 - pls tell me that u'll don't delete it in future - so cool way to get crude oil in methanol reactor
3) i will
Re: pY Petroleum Handling
Posted: Thu Jan 17, 2019 4:58 am
by aklesey1
Not understood - what u will?
Re: pY Petroleum Handling
Posted: Thu Jan 17, 2019 6:38 pm
by kaueNP
Reeeee.... I'm here waiting and thinking "Well Py RO is finished so Pyanodon will open again 'VOTE VOTE VOTE' soon."
So today I found this Py PH already running ..... How dare you?!
Jokes apart,nice to see you already making this new addon,and make this not too big like RO and HT is a good thing imo,so maybe one day you can finish all other addons projects
Good luck to you boy

Re: pY Petroleum Handling
Posted: Thu Jan 17, 2019 8:12 pm
by pyanodon
kaueNP wrote: Thu Jan 17, 2019 6:38 pm
Reeeee.... I'm here waiting and thinking "Well Py RO is finished so Pyanodon will open again 'VOTE VOTE VOTE' soon."
So today I found this Py PH already running ..... How dare you?!
Jokes apart,nice to see you already making this new addon,and make this not too big like RO and HT is a good thing imo,so maybe one day you can finish all other addons projects
Good luck to you boy
haha thank you, i will need that.

Re: pY Petroleum Handling
Posted: Fri Jan 18, 2019 7:50 pm
by pyanodon
Today we finished the reformer. A simple building good to make olefins and aromatics etc:)

Re: pY Petroleum Handling
Posted: Fri Jan 18, 2019 8:07 pm
by immortal_sniper1
pyanodon wrote: Fri Jan 18, 2019 7:50 pm
Today we finished the reformer. A simple building good to make olefins and aromatics etc:)
from what ingredients?? thats the important question also is that steam at the top?