Rythe wrote: Fri Jan 04, 2019 11:17 pm
But that last did jog my memory on the old discussion about hardness and mining power being removed. Which is a detail worth noting about the simple formula I ran here.
The 0.16 formula for mining is (Mining power - Mining hardness) * Mining speed / Mining time = Production rate (in resource/sec).
In my eyes, the only excessive variable is Mining Time which is attached to the ore, so I should have done player.character_mining_speed_modifier = (Mining power - Mining hardness) * Mining speed for the faithful reproduction of what the sim fans wanted that doesn't include the redundant variable.
Mining time is a good way to express deposit depth IMO, but most mods that implement such a thing (e.g. DOR and YAIOM) already have more creative and interesting ways to screw us
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Mining hardness has a kind of intuitiveness and
realism.
Also, the excuse for just about everything #266 announced the removal of is
this feature was hardly ever utilized in the end.
a) not if you count mods and
b) it's not the end yet!
Realism does have some educational value, so having
some is a good idea. Thermodynamic efficiency is a more important concept to understand than Mohs hardness, the only reason it's useless is because vanilla should be giving everything tiers, but it only gives it to axes and-
we completely removed mining tools from the game
Huh? Well, at least we still have assembly mach-
number of ingredients ... we decided to just remove it.
Oh,
PUFF
this game sucks...
#277(predicted) wrote:We've decided to remove steel furnaces because hardly anyone ever removes or upgrades their old stone furnace smelteries
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Rythe wrote: Fri Jan 04, 2019 11:17 pm
Why care? Because sim fans and greater sense of progression.
On a more serious note, where I see the #266 changes (and especially if the new campaign/demo - and oh,
please drop all traces of that gawdoffal "new player experience" moniker from the public lexicon! - works out just perfectly) taking us is into a situation where our mostly-nerfed vanilla experience becomes a demo for modding, or worse, doesn't seem like all that much compared to the free demo. Seeing the fantastic original Descent Freespace (now Freespace: The Great War) demo had me concerned this was about to happen: it had three missions, two of which were pulled from the campaign and extended to show off main game features that were not available at those points in the full campaign, and the first was the training tutorial. No concerns there: the game was sufficiently huge to overwhelm its demo even without modding (it is now open source and has been used to make a freaking Wing Commander game; take that story back to the '90s and the era's space shooter fans would probably soil themselves!)
We really should stop paring back vanilla at some point. Maybe lock a better boiler and intermediate steam engine behind some of those sweet new #274-5 science packs. Just one more mining drill couldn't hurt, could it?