Re: SJT Dirty Ores Remastered
Posted: Sun Dec 30, 2018 4:42 am
Okay, if that'll help some way. I've barely started it, though, let me know if you need one further along.
Na. Most wanted the mod list. Game sync is a lot easier than tracking done each mod one by onefeatherwinglove wrote: Sun Dec 30, 2018 4:42 am Okay, if that'll help some way. I've barely started it, though, let me know if you need one further along.
na there over 130 mods in there and im a lazy pos when i can get away with it. with the save i just have to hit the sync mods with save button and hit confirm and wait
and sending the whole mod folder is just a waste of datakingarthur wrote: Sun Dec 30, 2018 5:21 amna there over 130 mods in there and im a lazy pos when i can get away with it. with the save i just have to hit the sync mods with save button and hit confirm and wait
LMAO! Sending the whole mod folder is impossible. It's 818MB, and that's the one with the compressed downloads. That and my uplink is almost certainly slower than your downlink.kingarthur wrote: Sun Dec 30, 2018 5:21 amna there over 130 mods in there and im a lazy pos when i can get away with it. with the save i just have to hit the sync mods with save button and hit confirm and wait
Oh I know. Hasn't stopped people from doing it before. But ya out of that list of mods I had to download 106 + get stone age off the github page. Anyway thank you for sending it. I can fix whatever the issue is and keep it from being a problem for somebody elsefeatherwinglove wrote: Sun Dec 30, 2018 5:58 amLMAO! Sending the whole mod folder is impossible. It's 818MB, and that's the one with the compressed downloads. That and my uplink is almost certainly slower than your downlink.kingarthur wrote: Sun Dec 30, 2018 5:21 amna there over 130 mods in there and im a lazy pos when i can get away with it. with the save i just have to hit the sync mods with save button and hit confirm and wait
ill have it fixed within the next 5 or 6 hrs. maybe sooner. as right now the error is with fws. dor doesn't like its treesfeatherwinglove wrote: Sun Dec 30, 2018 6:23 am It's likely I'll switch back to DOR if it happens soon enough. Like I said, I'm not very far along in the game, and I think I'd like to stick to something I'm familiar with since this pack is so different from Muddy Mountains (0.14). I'd rather not have to learn yet another infinite ore- ...wait, that would be a pun, nvm.
is fixed now got the whole pack to load and was playing with it for a bit. very confusing startfeatherwinglove wrote: Sun Dec 30, 2018 6:23 am It's likely I'll switch back to DOR if it happens soon enough. Like I said, I'm not very far along in the game, and I think I'd like to stick to something I'm familiar with since this pack is so different from Muddy Mountains (0.14). I'd rather not have to learn yet another infinite ore- ...wait, that would be a pun, nvm.
I guess I would also like to formally request support of Food Industry and Necromant with your Pyandon patch as well. Since there's some overlap buildings types and items. I know you have a lot on your plate already, and I don't mind if it's put on the bottom of the list.Failed to load mods: Error while loading recipe prototype "chemical-plant" (recipe): Difficulty normal: Item ingredient can't have count of 0.
Modifications: Base mod > Food Industry > SJT Dirty Ores Remastered
I'll look into it. Going to working on SJT-Dor in a bit so I'll see what's up and assuming it's nothing majorly wrong fix it tonight alsoZombieMooose wrote: Tue Jan 01, 2019 3:43 am Getting an error on loading with Food Industry.
I guess I would also like to formally request support of Food Industry and Necromant with your Pyandon patch as well. Since there's some overlap buildings types and items. I know you have a lot on your plate already, and I don't mind if it's put on the bottom of the list.Failed to load mods: Error while loading recipe prototype "chemical-plant" (recipe): Difficulty normal: Item ingredient can't have count of 0.
Modifications: Base mod > Food Industry > SJT Dirty Ores Remastered
Food industry added an ingredient to the chemical plant and becuase of the way for was set up to also edit the chemical plant ingredients it threw an error. The actual lua code is fine but there was very little consideration put into how it did things that could be affected by other mods.featherwinglove wrote: Tue Jan 01, 2019 7:25 pm These had me confused as I had Food Industry installed, or so I thought. At some point before I first tried DOR, I dropped it because I had not found any hunger implementation or effects. I'm getting similar functionality from Oxygen Patched, which isn't causing any crashes.