Re: Friday Facts #255 - Construction tools
Posted: Fri Aug 10, 2018 3:42 pm
Awesome news
Pls pls tell top us when 0.17 will be out
Pls pls tell top us when 0.17 will be out
I think a lot of people are misunderstanding how this is going to work.KatherineOfSky wrote: I SEVERELY object to the proposed Q/blueprint let go solution. In an average 30 minute chunk, I might use blueprints 50 or more times -- that would be a heck of a lot of clicking some option box! ...I reuse the same BP multiple times for small things...
It uses the normal way of distribution of personal/factory robots as in 0.16 when you build a big blueprint.KatherineOfSky wrote:Nice new additions!
Does the Upgrade Planner functionality mark tiles for upgrade within a network? For example, if you want to upgrade your entire main bus, and you run out of belts on your character: will it also draw from storage within the logistics network? (And ask bots in the roboports to complete the upgrade?)
I feel that you didn't understand it correctly. The selection is just for newly created blueprint. If you copy paste small things here and there, you can use the copy/paste tool, if you want to make a lot of small blueprints anyway, you just click into your action bar to put it there and move it into the inventory.KatherineOfSky wrote:
I SEVERELY object to the proposed Q/blueprint let go solution. In an average 30 minute chunk, I might use blueprints 50 or more times -- that would be a heck of a lot of clicking some option box! PLEASE NO! Personally, I prefer that Q automatically drop the held BP into the inventory automatically, (and often on my hotbar). I reuse the same BP multiple times for small things, and often have a handful of BPs that I want to keep on me. (Thus, the Copy & Paste holding only 1 BP is not always ideal. The History *might* solve this, but TBH I find it very easy to just click the icon from my inventory).
If you want players to have options, please make a tickbox in the Options menu. I would rather have the BP dropped ALL the time into my inventory, and then clear it out every once in a while than have to use 50 clicks/decision making points/open inventory & drop in instances per every 30 minutes. That would be absolutely horrendous.
(Also, I am not exaggerating about 100 times per hour -- often, I will use the BP to copy little things here and there, erase, copy, erase, change, multiply, etc.)
Yes, that is how it is. Pressing Q always puts it where you picked it from, unless it was just created and you didn't put it somewhere yourself already.super_aardvark wrote:I think a lot of people are misunderstanding how this is going to work.KatherineOfSky wrote: I SEVERELY object to the proposed Q/blueprint let go solution. In an average 30 minute chunk, I might use blueprints 50 or more times -- that would be a heck of a lot of clicking some option box! ...I reuse the same BP multiple times for small things...
The menu comes up ONLY when you drop a NEW blueprint that doesn't exist as an item yet. Once you put it in your hotbar, in your inventory, or in the blueprint library, it's an item. You're going to pick it up to use it, and when you press Q it will go back to wherever it normally would.
That's how I understood it, anyway.
This is how it works already. Control + V and then you can click to the inventory/blueprint library to move it there. (to create blueprint out of the clipboard)ratchetfreak wrote: Also in the clipboard menu definitely have an option to turn it into a proper blueprint.
This would integrate copy-paste with the blueprint library a lot more
workflow will become: ctrl+v and select the area to blueprint, then if temporary use ctrl+v to past wherever, if you want a more permanent copy then go to the blueprint library and click the make from clipboard button to make it a blueprint (then naming and icons),
And that's how I understood it. (Though there is room for confusion, since new blueprint always start with a blank blueprint, that often comes from my inventory).kovarex wrote: Yes, that is how it is. Pressing Q always puts it where you picked it from, unless it was just created.
I know I will love the cut/paste/undo functionality but I am wondering about this specific point. I have lots of BP of little things here and there that I want to reuse. I try to erase and reuse a BP in slot 1 but then I'll think that I will want to use it later and not delete it. But having a confirm button will be a major pain. How about Q keeps it and Z deletes it? But you are most likely right. I will probably use copy paste instead of the small blueprints especially when I am moving/resizing new things.Doomquill wrote:
I agree with the concern that adding an extra click after hitting Q while holding a blueprint is going to be annoying, but I'm wondering if maybe it won't because people will more often use copy past functionality than blueprints. I know most of what I do is Delete old blueprint>shift select new section of things>put them somewhere>press Q. Which the copy paste functionality makes unnecessary. So maybe it won't be as bad as it initially sounds.
Well, the case I'm mostly covering is, that you click a new blueprint and you select content for it right away. If you have an empty blueprint somewhere (inventory/action bar), and you pick it (so the hand on the slot appears) setup it, and press Q, there is no reason why it shouldn't go where you picked it up from.Zavian wrote:And that's how I understood it. (Though there is room for confusion, since new blueprint always start with a blank blueprint, that often comes from my inventory).kovarex wrote: Yes, that is how it is. Pressing Q always puts it where you picked it from, unless it was just created.
I wish there is a zoom in a blueprint - I have sometimes giant Blueprints and want to remove 10 litte things.kovarex wrote: Well, the case I'm mostly covering is, that you click a new blueprint and you select content for it right away. If you have an empty blueprint somewhere (inventory/action bar), and you pick it (so the hand on the slot appears) setup it, and press Q, there is no reason why it shouldn't go where you picked it up from.
And again, instead of pressing Q, you just manually click an quickbar (action bar) slot to store it. Action for an action.
Blueprint inspection/edit is for another dayBlacky007 wrote:I wish there is a zoom in a blueprint - I have sometimes giant Blueprints and want to remove 10 litte things.kovarex wrote: Well, the case I'm mostly covering is, that you click a new blueprint and you select content for it right away. If you have an empty blueprint somewhere (inventory/action bar), and you pick it (so the hand on the slot appears) setup it, and press Q, there is no reason why it shouldn't go where you picked it up from.
And again, instead of pressing Q, you just manually click an quickbar (action bar) slot to store it. Action for an action.
Approved!torham wrote:This is an excellent idea!ratchetfreak wrote:When pressing Q with a new blueprint the blueprint should become the ctrl+v blueprint in the clipboard.
Also in the clipboard menu definitely have an option to turn it into a proper blueprint.
This would integrate copy-paste with the blueprint library a lot more
workflow will become: ctrl+v and select the area to blueprint, then if temporary use ctrl+v to past wherever, if you want a more permanent copy then go to the blueprint library and click the make from clipboard button to make it a blueprint (then naming and icons),
what about keyboard sequences: pressing one key, then another?so when the player presses Q, it will invoke a small selection popup next to the mouse, so the player can explicitly select what to do