Re: Divorcing behavior from entities
Posted: Sat Nov 24, 2018 9:39 pm
I have seen Mike Acton's ECS presentation couple of weeks ago and it is something that intrigues me. When we finish 1.0, I plan to take some time off and try to prototype some of the Factorio's basic mechanics in Unity's new ECS, just to see how it would be done.
But, as I said, there is no chance of any major change in how entites are represented in current Factorio.
But, as I said, there is no chance of any major change in how entites are represented in current Factorio.