Re: Electric pumps shouldn't pollute
Posted: Sat Apr 14, 2018 6:22 am
I think there is an argument that they should. But there is also an argument that the extra cpu cycles to generate pollution for every inserter simply aren't justified. Most players use many more inserters than pumps, and most inserters are used adjacent to assemblers or smelters that already output significant amounts of pollution. Rail stations are a notable exception, but even then the station is normally in the pollution cloud of nearby miners or assemblers. So from a gameplay perspective the benefits may not be worth the cpu cycle for 1000s of inserters. But there is something else that is also outside the production tab that I think should generate pollution. The rocket silo. (You could also make the argument that the silo belongs in the production tab).
Now it is your turn. Please come up with a reason why the electric pump shouldn't pollute. So far your only argument has been that everything else that produces pollution is in the production tab, so pumps shouldn't produce pollution. I've pointed out that I consider that irrelevant, and that items aren't sorted into tabs based on whether they produce pollution, but by the devs opinions on what is a logical grouping. (Some of the items are placed based on "best available fit", rather than "definitely belongs in this tab". Where does the programmable speaker or the light belong? Well with circuit wires and combinators is the best available category, even though they have nothing to do with moving items or players).
Now it is your turn. Please come up with a reason why the electric pump shouldn't pollute. So far your only argument has been that everything else that produces pollution is in the production tab, so pumps shouldn't produce pollution. I've pointed out that I consider that irrelevant, and that items aren't sorted into tabs based on whether they produce pollution, but by the devs opinions on what is a logical grouping. (Some of the items are placed based on "best available fit", rather than "definitely belongs in this tab". Where does the programmable speaker or the light belong? Well with circuit wires and combinators is the best available category, even though they have nothing to do with moving items or players).