jackthesmack wrote:Very interesting. What do you plan on teaching using this game?
Stuff like thinking of processes as sculptures in time, things that you can design and change/optimize. ("You planned your Factorio opening. Du you plan your openings for other games? How about finding a job - do you plan that?") Or representation of reality in media. ("How does steel processing work in real life? Why is it different in this game? How about the representation of violence in Games? Genders? Nations?" Maths. ("How much blue belts ore in for how much steel out with lv.3 productivity modules? Have you tried calculating you cell phone plan rates? Do you know how much food costs?") I have more.
AcolyteOfRocket wrote:For the record I must protest at the use of using computer games for education like this.
Students are already being farmed by educational institutions giving them crappier educations than before for ever higher fees than before and now you want to substitute games for education at lower ages too ? Shame on you. Please teach them maths, physics and other useful stuff rather than hooking them on computer games and calling it school.
I can see some merit in making the game censor-friendly for lower ages groups, but the games mature adult themes do help people start to understand tradeoffs that come from industrialisation regarding pollution,land rights and other things, and taking these things out will dilute this. I can't see why wube would want to penetrate this market except to try to make more money, and lots of other companies try this without it paying off anyway.
I can't stop Wube supporting this, but if they want to become the kind of company that exploits this kind of educational degredation then it will be at the expense of my, admittedly very small, custom.
I will answer this in more detail. I think what we have here is a case of false assumptions and fighting a strawman as a result. Please read my reply and answer, I am certain that I will have made false assumptions about your assumptions. I want this exchange to result in me understanding you.
You seem to assume that the
time used for playing Factorio is taken out of the time used to learn stuff in school. This assumption would be false. I live in germany, where we are just now in a transformation of schools into all-day institutions. The afternoons are in part filled with extracuricular activities, basically wasting time while beeing supervised by an adult (like football, knitting, glueing stuff to each other). So what I intend is to remove part of the time used to fool around (like actual free time out of school, or making dream catchers) into cultural and media education.
You seem to assume that
education is getting worse over time. This is wrong on multiple accounts. I studied educational history and at least for germany this is what we in the field call total nonsense. Not only have the actual outcomes (like alphabetization or mathematical skill levels) gone up over the decades and centuries, so have the participation in any education, participation in higher education, and quality of the actual academic skills on all ranks of education. We have nice records on what a doctorate degree required, because we still have the theses (and I had to look up that plural), and just as well we do have samples of what used to be passable as a highschool degree in the form of old tests and essays and assignments. I am very confident, that education levels and results in germany have been going up for at least two centuries (which is how long we have public access to larger parts of education). Maybe it would be a more accurate criticism to say, that in some countries some parts of the population lack access to good education. As in: In the US only the rich can afford proper schools. My guess would be that this is not really something new, only something you finally start to feel terrible about. In germany we have great social inequality in education, as in the rich are overly admitted to higher education. I agree with you, this needs fixing, and fast.
You seem to assume that the
target demographic for these courses are below typical gaming age, that they are
not allready addicted, and that their
parents are keeping an eye out and guide them well. I plan for ages 10+, and I got the idea, because my nephew (still in elementary school) now started to play clash royale. Elementary school children pressure their parents into letting them play games with micropayments, lootboxes, trading card systems, clans (as in: features I highly suspect of promoting addiction to facilitate exploitation), and in-game advertisement not suited for children. So they allready play, and dangerous stuff. How about preventing them from playing shit like that by making it a supervised course that goes out of their daily media allowance (which is something that I will give the parents in writing and maybe have them sign). By giving the parents information about gaming and other media use, like media allowance schemes or addiction, I educate the parents about media as well, possibly for the first time in their life. The main addictive features of Factorio I can see are the constant presence of tasks and the far to long gamelength. I will ofc talk about those issues in the course and with the parents as well. I plan to have about 30%-50% of the course to be afk when dealing with 10yo children.
You seem to assume that
nerfing the game is something I want to do to make the game more suitable for education. I would rather make the game more bleak and grown up, but german law prevents it (as I understand it atm). Maybe I can find a way to get permission for a "desert wasteland" mod with the pollution mechanic. I will work on this part, maybe I can get some wiggle room here.

But I disagree with the idea (and assume so do you), that violence in games is typically a valubale educational opportunity, because in my experience, violence usually is a means for entertainment in games. A discussion of child-abuse in a game potantially can be great, and can be suited for educational settings assuming it is covered age aproriate (e.g. not to graphic, and at the same time not to subtle). A game with shooting children for points is not, imo. Splashing bugs for fun in Factorio is something that I would expect a 10yo to just about not understand the problem with.
You seem to assume that
games are about monetary exploitation of children. That is true for many games, namely many or most browser-games and free to play games. It is most certainly not true for Factorio. There are no micro payments, there is no ladder or clan system (and never will be in an edu version I support). Factorio hits you with a steep learning curve and then leaves you allone wiht free choice of design ideas you have to have yourself. Imo Factorio is closer to a toolshed than to World of Warcraft or Farmville.
(Edited to correct spelling.)