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Re: [MOD 0.11.x] Item Collectors
Posted: Mon May 04, 2015 1:23 pm
by Rseding91
DOSorDIE wrote:Is it possible to make a Filter what I want to collect?
Its Ok when i must change it in the .lua ... but who and what? (make 2 or 3 as sample)
Thanks
You could use smart inserters to filter items out of the chest - would that not work?
Re: [MOD 0.11.x] Item Collectors
Posted: Mon May 04, 2015 1:25 pm
by DOSorDIE
Rseding91 wrote:You could use smart inserters to filter items out of the chest - would that not work?
No. I want that the Item Collectors collect only as example Iron and Wood and nothing else.
Re: [MOD 0.11.x] Item Collectors
Posted: Tue May 05, 2015 4:14 pm
by DOSorDIE
I (better say my friend) has manage to build in a filter
control.lua
We have change that section:
Code: Select all
if #items > 0 then
inventory = collector.getinventory(1)
for _,item in pairs(items) do
if not item.isitemonbelt() then
if item.stack.name == "biter-small-corpse" or
item.stack.name == "biter-medium-corpse" or
item.stack.name == "biter-big-corpse" or
item.stack.name == "biter-berserk-corpse" or
item.stack.name == "biter-elder-corpse" or
item.stack.name == "biter-king-corpse" or
item.stack.name == "biter-queen-corpse" or
item.stack.name == "spitter-small-corpse" or
item.stack.name == "spitter-medium-corpse" or
item.stack.name == "spitter-big-corpse" or
item.stack.name == "spitter-berserk-corpse" or
item.stack.name == "spitter-elder-corpse" or
item.stack.name == "spitter-king-corpse" or
item.stack.name == "spitter-queen-corpse" then
if inventory.caninsert(item.stack) then
inventory.insert(item.stack)
item.destroy()
break
end
end
end
end
end
And it work perfect.
I hope its OK when i have release it as a Dytech Corpse Collector and have make a link to here
https://forums.factorio.com/forum/vie ... 493#p79493
Great work!
Re: [MOD 0.11.x] Item Collectors
Posted: Thu Jul 23, 2015 6:37 am
by Tristitan
Excellent mod, any chance you will upgrade it to run in 0.12?
*****Update*****
i begged a friend of mine to help and we managed to get it working, here is a link to the unofficial update
https://forums.factorio.com/forum/vie ... 20&t=14062
Rseding91, please feel free to use the control file to officially update your mod if you wish
Re: [MOD 0.12.x] Item Collectors
Posted: Sat Aug 29, 2015 2:28 am
by Rseding91
Updated for 0.12 and full multi-surface + multi-force support.
Re: [MOD 0.12.x] Item Collectors
Posted: Sat Aug 29, 2015 9:12 am
by orzelek
Did anyone try to update radius to about 50 and see how it behaves performance wise?
I'm assuming that items on belts are not a problem now after 0.12 moved them out of the ground.
Re: [MOD 0.12.x] Item Collectors
Posted: Sat Aug 29, 2015 6:59 pm
by Rseding91
orzelek wrote:Did anyone try to update radius to about 50 and see how it behaves performance wise?
I'm assuming that items on belts are not a problem now after 0.12 moved them out of the ground.
Correct. It shouldn't be much of an impact unless you just slather them around like walls/lasers

Re: [MOD 0.12.x] Item Collectors
Posted: Thu Sep 10, 2015 2:42 pm
by XyLe
The BIG problem with your mod is that these item collector chests can't be blueprinted. Is there any idea how to fix it?
Re: [MOD 0.12.x] Item Collectors
Posted: Fri Sep 11, 2015 3:54 am
by Rseding91
XyLe wrote:The BIG problem with your mod is that these item collector chests can't be blueprinted. Is there any idea how to fix it?
Place a ghost version and make the blueprint of that.
Re: [MOD 0.12.x] Item Collectors
Posted: Fri Sep 11, 2015 1:18 pm
by XyLe
Rseding91 wrote:XyLe wrote:The BIG problem with your mod is that these item collector chests can't be blueprinted. Is there any idea how to fix it?
Place a ghost version and make the blueprint of that.
Clever, but it would be still interesting to figure out why it can't be blueprinted normally. Especially now, that placing a ghost version forces personal robots fly and place it immediately before you can actually blueprint much. Of course there's always a work around. But such mods are here for more convenience in the gameplay, right?
Re: [MOD 0.12.x] Item Collectors
Posted: Fri Sep 11, 2015 2:58 pm
by Rseding91
I already know why it doesn't work: Factorio won't blueprint an entity that has no "items to place this" and because of the mechanics I use to render the overlay only when holding the item (chests don't have an overlay render in the base game) I swap the placed entity with the real one when it's built.
The game sees the built one as having no item-to-place so it says "no, you can't use that in a blueprint".
Re: [MOD 0.12.x] Item Collectors
Posted: Sat Nov 07, 2015 9:40 pm
by Szereka
Hello
Is there a Possibility to get Item Collectors_1.1.5.zip Ver 1.1.5 somewhere ? as i am still on 0.12.10
My Best Regards
Szereka
Re: [MOD 0.12.x] Item Collectors
Posted: Tue Nov 24, 2015 9:47 pm
by Rseding91
Szereka wrote:Hello
Is there a Possibility to get Item Collectors_1.1.5.zip Ver 1.1.5 somewhere ? as i am still on 0.12.10
My Best Regards
Szereka
No, I don't support versions before the latest experimental version and the latest stable version (if I made the mod when the latest stable version existed). You'll need to update your game to the latest version as of today: 0.12.19.
Re: [MOD 0.12.x] Item Collectors
Posted: Sat Mar 26, 2016 10:57 am
by Aikonn
From point of game perfomance (in multiplayer):
Is it better to use Item Collector or field of vanila belts to collect monster drops?
Re: [MOD 0.12.x] Item Collectors
Posted: Sat Mar 26, 2016 4:00 pm
by Rseding91
Aikonn wrote:From point of game perfomance (in multiplayer):
Is it better to use Item Collector or field of vanila belts to collect monster drops?
Fields of belts. At least until 0.13.
Re: [MOD 0.12.x] Item Collectors
Posted: Sat Mar 26, 2016 4:31 pm
by orzelek
Rseding91 wrote:Aikonn wrote:From point of game perfomance (in multiplayer):
Is it better to use Item Collector or field of vanila belts to collect monster drops?
Fields of belts. At least until 0.13.
What would change in 0.13?
Luajit is not on the list in last FFF - is it still on the list?
Re: [MOD 0.12.x] Item Collectors
Posted: Mon Apr 04, 2016 8:24 pm
by OvermindDL1
orzelek wrote:Rseding91 wrote:Aikonn wrote:From point of game perfomance (in multiplayer):
Is it better to use Item Collector or field of vanila belts to collect monster drops?
Fields of belts. At least until 0.13.
What would change in 0.13?
Luajit is not on the list in last FFF - is it still on the list?
Probably new events. I have another collector at
viewtopic.php?f=93&t=23074 that works different than this one but due to the design it uses less cpu time, plus no magical teleportation of the items, with a power draw. The different way it works may not be everyone's style, but if it works for you... I personally use both.