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Re: Blueprint Edit - Ability to Zoom In/Out
Posted: Sun Feb 10, 2019 8:32 pm
by rldml
I need this. +1
Re: Blueprint Edit - Ability to Zoom In/Out
Posted: Mon Apr 15, 2019 10:39 am
by Jürgen Erhard
Let's give this a nudge, because I've wanted this for aaaaages.
Re: Blueprint Edit - Ability to Zoom In/Out
Posted: Mon Apr 15, 2019 11:55 pm
by SkiCarver
Agreed with the request for a zoom ... and also the ability to edit, even if that ability is limited (add/remove objects but without actual processing in the machines)
Re: Blueprint Edit - Ability to Zoom In/Out
Posted: Mon May 06, 2019 3:17 pm
by Tekillaa
Using "train station" Bp and more larger BP sometimes : +1
Re: Blueprint Edit - Ability to Zoom In/Out
Posted: Mon May 06, 2019 6:26 pm
by Qon
+1
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Re: Blueprint Edit - Ability to Zoom In/Out
Posted: Tue May 07, 2019 6:03 pm
by ssilk
I want to list my features of this suggestion:
- instead of current “edit”-mode a real editor (technically placing blueprint on empty surface), like the blueprint-lab mod.
- optionally: in that editor enable to stop time in the “real” world
- optionally: like in blueprint lab mod, give player possibility to test the blueprint. Or make it at least simple modable, so that new blueprint-editor-features can be added
- on that edit-surface give player the ability to place/delete any item she/he wants, instead of only delete/undelete
- place and save any other blueprint from here
- player on that surface works like in god-mode
- optionally: during a game this surface doesn’t forget until you clean it. When you enter that surface without clearing, you appear at a new place, but your old constructions are still there.
- optionally: provides mirroring-mode and helps solving problems with symmetry, provides shifting-mode for rails and shows/helps with those problems.
- shows theoretical max. usage/production of electricity, max. Item production/usage, min. Standby power...
- optionally: a mode to “write” letters down to the surface
- control slice, what screenshot of the blueprint will be taken
Re: Blueprint Edit - Ability to Zoom In/Out
Posted: Tue May 07, 2019 6:47 pm
by Ghoulish
Here's a blueprint I was wanting to edit. Can't feasably be done, x number of years we'll all have implants in our eyes to zoom in no doubt, but I think adding the option to the game will be far quicker
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This is a really needed feature
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Pretty please <3
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Re: Blueprint Edit - Ability to Zoom In/Out
Posted: Wed May 29, 2019 6:36 pm
by SkiCarver
I want to tweak one constant combinator .... oh for a blueprint editor!!
Re: Blueprint Edit - Ability to Zoom In/Out
Posted: Wed Sep 23, 2020 4:19 pm
by Usul
Oh, this feature was not added.
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Suggestion: The ability to zoom in on blueprints for editing
Posted: Sat Feb 27, 2021 2:54 am
by MassiveDynamic
TL;DR
Blueprints are great; editing them is a hassle; zooming would help.
What ?
Once you create a blueprint, editing is quite tedious. It would help if it was possible to zoom in on a blueprint while you are editing.
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Why ?
In the image you can see my cousin's city block; it's wonderful, but it has a few small flaws that I can't see while holding the blueprint. I hope that I am not alone in this.
Thank you, whether or not this is considered.
Re: Suggestion: The ability to zoom in on blueprints for editing
Posted: Sun Feb 28, 2021 5:25 am
by ssilk
There is a vast cloud of ideas around a
blueprint editor.
Re: Suggestion: The ability to zoom in on blueprints for editing
Posted: Sun Feb 28, 2021 7:14 am
by Optera
Would be quite easy if done similarly to tipps:
An edit button teleports into a world filled with lab tiles with the blueprint pre built
A Save button takes you back and saves the updated blueprint
Re: Suggestion: The ability to zoom in on blueprints for editing
Posted: Sun Feb 28, 2021 7:31 am
by ssilk
Well, there is a mod
https://mods.factorio.com/mod/Blueprint-Editor
https://mods.factorio.com/mod/Kux-BlueprintEditor
Dunno, how that works, but it looks more like a blueprint filter. And it makes me suspicious,that the second is marked as republished from the first.
And there was a mod
https://mods.factorio.com/mod/Edit-Blueprints
I remember this one, that was, what we are talking about here, but it had real problems with bigger blueprints.
Zoom in blueprints
Posted: Tue Mar 02, 2021 11:14 am
by AdamK
With big blueprints it is hard to remove things by hand. Zoom would help with that.
Re: Blueprint Edit - Ability to Zoom In/Out
Posted: Thu Mar 04, 2021 7:00 am
by ssilk
it took me 5 seconds to find a similar thread, but 30 to merge that post into this older one — ssilk
Re: Blueprint Edit - Ability to Zoom In/Out
Posted: Sat Mar 06, 2021 4:13 am
by foamy
Pan and zoom controls for blueprints would be a fantastic QoL change. Particularly if you're working with things like train stations or nuclear plants.
Re: Suggestion: The ability to zoom in on blueprints for editing
Posted: Sat Mar 06, 2021 6:42 am
by Optera
Merge with Thread from 2017?
viewtopic.php?f=6&t=50130
Re: Blueprint Edit - Ability to Zoom In/Out
Posted: Sat Mar 06, 2021 9:42 am
by ssilk
merged also that thread into here
Thanks Optera!
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(I remember I searched for “blueprint editor” instead of “blueprint edit*”.)
Re: Blueprint Edit - Ability to Zoom In/Out
Posted: Wed Aug 04, 2021 10:02 pm
by Arcani_Victus
I would like to second...15th? this idea. I have been working on a little factory blueprint for 160+ hours and this is one of a couple things I have found that would greatly improve the QoL when working with large blueprints.
Re: Add support for zooming and havigating plueprint preview
Posted: Sat Nov 13, 2021 7:00 pm
by oof2win2
I'd like for this to be added to the game. Just a bump since there has been no activity on this in a seemingly long time.