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Re: Friday Facts #42
Posted: Sat Jul 12, 2014 3:35 pm
by slpwnd
Rahjital wrote:Does seperate rendering of shadows mean they will be able to react to the time of day?
In the beginning we will use separate shadows just for some entities. Drawing extra shadow for every entity on screen is also some performance penalty. But in theory if all the shadows were drawn separately then we can play with some transformations and see what we get.
Re: Friday Facts #42
Posted: Sat Jul 12, 2014 3:36 pm
by slpwnd
JamesOFarrell wrote:cube wrote:I think future cube will solve this if needed

A tip for future cube, Oculus bought and open sourced (MIT License, no commercial restrictions) RakNet, a great low level networking library designed for games.
https://github.com/OculusVR/RakNet
I remember when we were looking into (not so long ago) it it was still payed
EDIT: oh they open sourced it last week - that explains it
Re: Friday Facts #42
Posted: Sat Jul 12, 2014 5:23 pm
by Cerus
For what it's worth, i'd prefer fuzzy, less accurate shadows if it meant they'd actually follow the light cycle correctly.
Re: Friday Facts #42
Posted: Sat Jul 12, 2014 6:41 pm
by Rahjital
Cerus wrote:For what it's worth, i'd prefer fuzzy, less accurate shadows if it meant they'd actually follow the light cycle correctly.
As long as the shadows would stay confined to one axis, it could work quite well indeed. Factorio wouldn't be the first and possible not even the last game to use that approach.
It would also make for a nice game mechanic as it would be easy to judge the time of day from shadows.
Re: Friday Facts #42
Posted: Sat Jul 12, 2014 8:41 pm
by francoglop1
man this game is AWESOME! im buying it as soon as i can
Re: Friday Facts #42
Posted: Mon Jul 14, 2014 7:32 am
by EurypteriD
francoglop1 wrote:man this game is AWESOME! im buying it as soon as i can
BLASTFAMY! You mean you will by an extra copy
By now everyone must have Factorio!
Re: Friday Facts #42
Posted: Mon Jul 14, 2014 11:22 am
by Jetex
here is it again. cant update for some reason ..
i check the experimental update but nothing happened. i click the link in the experimental update download also nothing happened. can someone help me with this?. xD
Re: Friday Facts #42
Posted: Mon Jul 14, 2014 2:27 pm
by Neotix
Login on main site, download new version of the game and reinstall. Always works when auto-update have problems

Re: Friday Facts #42
Posted: Mon Jul 14, 2014 3:50 pm
by FishSandwich
Jetex wrote:here is it again. cant update for some reason ..
i check the experimental update but nothing happened. i click the link in the experimental update download also nothing happened. can someone help me with this?. xD
Try this, from main menu click About then click Check Updates. What happens?
Re: Friday Facts #42
Posted: Tue Jul 15, 2014 9:52 am
by Jetex
FishSandwich wrote:Jetex wrote:here is it again. cant update for some reason ..
i check the experimental update but nothing happened. i click the link in the experimental update download also nothing happened. can someone help me with this?. xD
Try this, from main menu click About then click Check Updates. What happens?
it says no available update .

Re: Friday Facts #42
Posted: Tue Jul 15, 2014 11:06 am
by cube
Sorry for the trouble. Please start a bug reports thread and post the log file there (it is next to the saves and mods directories).