Re: Make Corpses More Visible
Posted: Sat Jun 10, 2017 9:57 pm
Maybe it would be good idea to have a message on screen like "welcome to die, you have 15 minutes to reclaim your lost items from your corpse" or something along those lines.
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I can respect that balance decisionRseding91 wrote:It's purposefully not marked/highlighted because it adds a challenge to finding your body back after you die since otherwise there's no drawback to death.
You can mark your position on map during respawn countdown. Alternatively you can use F5 to get coordinates. But of course it would be much less annoying if map showed position of corpse. At least I can not see any interesting gaming challenge which would be broken if game gave the information easily.der-dave.com wrote: Wed May 08, 2019 8:41 pm I think it would be an nice solution to mark my corpse on the map by the game engine, without the use of mods.
Did that too a time or two. Save game, reload old save, move blueprints to library, reload game, get blueprints back form library.
I meant I would continue to play from save before I died (as I would before corpses were added and death was game over). But loading old save to just export blueprints is good idea too.mrvn wrote: Thu May 09, 2019 12:36 pm Did that too a time or two. Save game, reload old save, move blueprints to library, reload game, get blueprints back form library.
More often it's because I accidentally deleted or edited a blueprint that I wish I had half an hour later.posila wrote: Thu May 09, 2019 12:42 pmI meant I would continue to play from save before I died (as I would before corpses were added and death was game over). But loading old save to just export blueprints is good idea too.mrvn wrote: Thu May 09, 2019 12:36 pm Did that too a time or two. Save game, reload old save, move blueprints to library, reload game, get blueprints back form library.
It is actually an unfair issue.der-dave.com wrote: Thu May 09, 2019 2:08 pm Sure, there are many possibilities to save my blueprints but the main thing is: Why not showing the corpse on the map?
But the marker during dead-countdown is a good idea.
To link the blueprints in the toolbelt from library is a good idea, too. Didn´t know this since now. thanks mrvn.
I am not a designer, so I don't have answer to that. You said the problem was that you died and lost blueprints you had on you, and proposed solution to that problem that requires addition of a feature. I just came in to post about different solution that already exists in the gameder-dave.com wrote: Thu May 09, 2019 2:08 pm Sure, there are many possibilities to save my blueprints but the main thing is: Why not showing the corpse on the map?
You died, so you lost your stuff. The entire reason corpses were added was to give players at least a chance to recover their stuff in multiplayer, where reload from autosave is not a good option. If you don't want to lose your things, either don't die or have a good memory; you won't get them back for free. (My opinion, not official game design reason)adam_bise wrote: Thu May 09, 2019 2:24 pmIt isn't about losing blueprints, it is about a situation in the game that is unfair to the player, and should be corrected.
The reason I made the corpse expire was exactly that so it is the official game design reason.posila wrote: Thu May 09, 2019 2:35 pmYou died, so you lost your stuff. The entire reason corpses were added was to give players at least a chance to recover their stuff in multiplayer, where reload from autosave is not a good option. If you don't want to lose your things, either don't die or have a good memory; you won't get them back for free. (My opinion, not official game design reason)adam_bise wrote: Thu May 09, 2019 2:24 pmIt isn't about losing blueprints, it is about a situation in the game that is unfair to the player, and should be corrected.
Have you tried using a deconstruction planer? 1) it should put a more noticable red cross over your corpse. 2) When you click&drag an area with it it should say "Corpse: 1" when your area includes the corpse. Should make it easier to both narrow down the area and find the corpse itself.adam_bise wrote: Thu May 09, 2019 3:01 pm All I know is, based on personal experience, when I die I have a certain level of confidence that I will or wont be able to recover my items, based on if I think I can make it back in time, remember where it was, and how many enemies may be nearby.
It was frustrating to be correct in those 3 things, but still be unable to get my stuff because I can't visually see precisely where it is, and can't remove biter corpses that may be in the way. I can typically remember where it is supposed to be, but always have to do a little looking at least once I get there.
There were times when I literally held down RMB and paced back and forth to find it lol
Didn't know about that, thanks!mrvn wrote: Mon May 13, 2019 9:44 amHave you tried using a deconstruction planer? 1) it should put a more noticable red cross over your corpse. 2) When you click&drag an area with it it should say "Corpse: 1" when your area includes the corpse. Should make it easier to both narrow down the area and find the corpse itself.adam_bise wrote: Thu May 09, 2019 3:01 pm All I know is, based on personal experience, when I die I have a certain level of confidence that I will or wont be able to recover my items, based on if I think I can make it back in time, remember where it was, and how many enemies may be nearby.
It was frustrating to be correct in those 3 things, but still be unable to get my stuff because I can't visually see precisely where it is, and can't remove biter corpses that may be in the way. I can typically remember where it is supposed to be, but always have to do a little looking at least once I get there.
There were times when I literally held down RMB and paced back and forth to find it lol