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Re: Version 0.15.3

Posted: Thu Apr 27, 2017 9:38 pm
by Matthias_Wlkp
Is there a way to vote you guys somewhere as the golden standard of game development?

3 days, 3 new series of bug fixes. AMAZING!

Re: Version 0.15.3

Posted: Thu Apr 27, 2017 10:14 pm
by Aeternus
palmic wrote:They have factory for bug fixes
Indeed. It gets supplied by Bug Reports, so keep those coming if you want it to keep producing ;)

Seriously though, reported bugs that are reproducable are usually easy enough to fix. It's the vague bugs that are the real problem. And they did want 0.16 to be the first production release, so it's good to see the effort's put into this game. I'm not regretting the $20 I sank into it one bit :)

Re: Version 0.15.3

Posted: Thu Apr 27, 2017 10:58 pm
by garath
Nexarius wrote:Am I doing something wrong?
Image
I assume many MOD authors haven't created 0.15 compatible versions of their MODS. That being said, I've found the MOD Portal to be flaky in 0.15.

Re: Version 0.15.3

Posted: Thu Apr 27, 2017 11:48 pm
by Chaia
garath wrote:
Nexarius wrote:Am I doing something wrong?
Image
I assume many MOD authors haven't created 0.15 compatible versions of their MODS. That being said, I've found the MOD Portal to be flaky in 0.15.
That update window is for the game itself. It can be accessed in the main menue in the tab "about"

Re: Version 0.15.3

Posted: Fri Apr 28, 2017 6:16 am
by exi123
Installed 0.15.3 on my server and client this morning and my ups dropped from 60 to 45 in my small new factory. Anyone else with issues on that?

Re: Version 0.15.3

Posted: Fri Apr 28, 2017 7:11 am
by JohnDowson
garath wrote:I assume many MOD authors haven't created 0.15 compatible versions of their MODS. That being said, I've found the MOD Portal to be flaky in 0.15.
It is really inconvenient that mod portal doesn't have "sort by compatible game version" feature.

Re: Version 0.15.3

Posted: Fri Apr 28, 2017 9:06 am
by Steelsky
JohnDowson wrote:It is really inconvenient that mod portal doesn't have "sort by compatible game version" feature.
A checkbox to not show mods that are incompatible with the installed version would be grand.

/S

Re: Version 0.15.3

Posted: Fri Apr 28, 2017 12:12 pm
by matjojo
I can't mouse over things in the zoomed map view anymore, is that intentional? because I use that to check if I still have enough ammo in my turrets, and I really don't feel like walking all around the base all the time to check that.

Re: Version 0.15.3

Posted: Fri Apr 28, 2017 12:25 pm
by daniel34
matjojo wrote:I can't mouse over things in the zoomed map view anymore, is that intentional? because I use that to check if I still have enough ammo in my turrets, and I really don't feel like walking all around the base all the time to check that.
Yes, it is intentional, if it's outside your radar range you can't mouse over entities anymore.

Re: Version 0.15.3

Posted: Fri Apr 28, 2017 12:46 pm
by Wakaba-chan
Thank you guys for your work. I love you.

Re: Version 0.15.3

Posted: Fri Apr 28, 2017 3:00 pm
by matjojo
daniel34 wrote:
matjojo wrote:I can't mouse over things in the zoomed map view anymore, is that intentional? because I use that to check if I still have enough ammo in my turrets, and I really don't feel like walking all around the base all the time to check that.
Yes, it is intentional, if it's outside your radar range you can't mouse over entities anymore.

welp, I guess when I'm done with this play-through I'll make a mod to give a warning when the ammo count goes below a threshold for my modded game.

Re: Version 0.15.3

Posted: Fri Apr 28, 2017 3:25 pm
by DerTolleIgel
matjojo wrote:
daniel34 wrote:
matjojo wrote:I can't mouse over things in the zoomed map view anymore, is that intentional? because I use that to check if I still have enough ammo in my turrets, and I really don't feel like walking all around the base all the time to check that.
Yes, it is intentional, if it's outside your radar range you can't mouse over entities anymore.

welp, I guess when I'm done with this play-through I'll make a mod to give a warning when the ammo count goes below a threshold for my modded game.
Why not just build radars? I like, that the map feature finally adds a good reason to have a solid radar coverage. Also: Laser Turrets.

Re: Version 0.15.3

Posted: Fri Apr 28, 2017 3:52 pm
by JohnDowson
Steelsky wrote:A checkbox to not show mods that are incompatible with the installed version would be grand.
I am talking about web version. I do not use nor do I care for what in-game modportal has to offer.

Re: Version 0.15.3

Posted: Fri Apr 28, 2017 4:18 pm
by matjojo
DerTolleIgel wrote:
matjojo wrote: welp, I guess when I'm done with this play-through I'll make a mod to give a warning when the ammo count goes below a threshold for my modded game.
Why not just build radars? I like, that the map feature finally adds a good reason to have a solid radar coverage. Also: Laser Turrets.

I completely forgot about radars -_- I just thought that the range of the player was all I was going to get-_-. And I didn't do laser as I want to get the no laser and no solar achievements this run.

Re: Version 0.15.3

Posted: Fri Apr 28, 2017 4:53 pm
by ohmusama
exi123 wrote:Installed 0.15.3 on my server and client this morning and my ups dropped from 60 to 45 in my small new factory. Anyone else with issues on that?
Yes, I have slowdown in my multiplayer map as well (even when running in single player)

It slows down to 30fps randomly, then slowly kicks back to 60fps. I found zooming out helps the recovery.
I've also noticed that interacting with belts or starting science is correlated to this, but lightly say 0.2
My base is not small, but in no means is it large at all...

Re: Version 0.15.3

Posted: Fri Apr 28, 2017 4:58 pm
by ohmusama
ohmusama wrote:
exi123 wrote:Installed 0.15.3 on my server and client this morning and my ups dropped from 60 to 45 in my small new factory. Anyone else with issues on that?
Yes, I have slowdown in my multiplayer map as well (even when running in single player)

It slows down to 30fps randomly, then slowly kicks back to 60fps. I found zooming out helps the recovery.
I've also noticed that interacting with belts or starting science is correlated to this, but lightly say 0.2
My base is not small, but in no means is it large at all...
Digging through the bugs, I'm going to try this:
viewtopic.php?f=173&t=45236

Re: Version 0.15.3

Posted: Fri Apr 28, 2017 6:11 pm
by Daid
Did the U235/U238 refinement ratio change in this update? My factory was running from nuclear power just fine, and all of a sudden, as of today, I run out of nuclear power all the time.

Re: Version 0.15.3

Posted: Fri Apr 28, 2017 7:56 pm
by Blanket Man
Hey, maybe I'm just going insane here, but I can't research or create new blueprints. Anyone else having this issue in 0.15.3?

I tried doing a search under available technologies, but nothing is showing up.

Re: Version 0.15.3

Posted: Fri Apr 28, 2017 8:22 pm
by Koub
Blanket Man wrote:Hey, maybe I'm just going insane here, but I can't research or create new blueprints. Anyone else having this issue in 0.15.3?

I tried doing a search under available technologies, but nothing is showing up.
I might be mistaken, but if everyone was the victim of such a game breaking bug, there might be more bug reports about that :).
Maybe have you missed something important ?

Re: Version 0.15.3

Posted: Fri Apr 28, 2017 8:46 pm
by Wakaba-chan
Blanket Man wrote:Hey, maybe I'm just going insane here, but I can't research or create new blueprints. Anyone else having this issue in 0.15.3?

I tried doing a search under available technologies, but nothing is showing up.
Try to press "B" button - blueprints are free now, in 15. No research required.