Re: Version 0.15.3
Posted: Thu Apr 27, 2017 9:38 pm
Is there a way to vote you guys somewhere as the golden standard of game development?
3 days, 3 new series of bug fixes. AMAZING!
3 days, 3 new series of bug fixes. AMAZING!
Indeed. It gets supplied by Bug Reports, so keep those coming if you want it to keep producingpalmic wrote:They have factory for bug fixes
I assume many MOD authors haven't created 0.15 compatible versions of their MODS. That being said, I've found the MOD Portal to be flaky in 0.15.Nexarius wrote:Am I doing something wrong?
That update window is for the game itself. It can be accessed in the main menue in the tab "about"garath wrote:I assume many MOD authors haven't created 0.15 compatible versions of their MODS. That being said, I've found the MOD Portal to be flaky in 0.15.Nexarius wrote:Am I doing something wrong?
It is really inconvenient that mod portal doesn't have "sort by compatible game version" feature.garath wrote:I assume many MOD authors haven't created 0.15 compatible versions of their MODS. That being said, I've found the MOD Portal to be flaky in 0.15.
A checkbox to not show mods that are incompatible with the installed version would be grand.JohnDowson wrote:It is really inconvenient that mod portal doesn't have "sort by compatible game version" feature.
Yes, it is intentional, if it's outside your radar range you can't mouse over entities anymore.matjojo wrote:I can't mouse over things in the zoomed map view anymore, is that intentional? because I use that to check if I still have enough ammo in my turrets, and I really don't feel like walking all around the base all the time to check that.
daniel34 wrote:Yes, it is intentional, if it's outside your radar range you can't mouse over entities anymore.matjojo wrote:I can't mouse over things in the zoomed map view anymore, is that intentional? because I use that to check if I still have enough ammo in my turrets, and I really don't feel like walking all around the base all the time to check that.
Why not just build radars? I like, that the map feature finally adds a good reason to have a solid radar coverage. Also: Laser Turrets.matjojo wrote:daniel34 wrote:Yes, it is intentional, if it's outside your radar range you can't mouse over entities anymore.matjojo wrote:I can't mouse over things in the zoomed map view anymore, is that intentional? because I use that to check if I still have enough ammo in my turrets, and I really don't feel like walking all around the base all the time to check that.
welp, I guess when I'm done with this play-through I'll make a mod to give a warning when the ammo count goes below a threshold for my modded game.
I am talking about web version. I do not use nor do I care for what in-game modportal has to offer.Steelsky wrote:A checkbox to not show mods that are incompatible with the installed version would be grand.
DerTolleIgel wrote:Why not just build radars? I like, that the map feature finally adds a good reason to have a solid radar coverage. Also: Laser Turrets.matjojo wrote: welp, I guess when I'm done with this play-through I'll make a mod to give a warning when the ammo count goes below a threshold for my modded game.
Yes, I have slowdown in my multiplayer map as well (even when running in single player)exi123 wrote:Installed 0.15.3 on my server and client this morning and my ups dropped from 60 to 45 in my small new factory. Anyone else with issues on that?
Digging through the bugs, I'm going to try this:ohmusama wrote:Yes, I have slowdown in my multiplayer map as well (even when running in single player)exi123 wrote:Installed 0.15.3 on my server and client this morning and my ups dropped from 60 to 45 in my small new factory. Anyone else with issues on that?
It slows down to 30fps randomly, then slowly kicks back to 60fps. I found zooming out helps the recovery.
I've also noticed that interacting with belts or starting science is correlated to this, but lightly say 0.2
My base is not small, but in no means is it large at all...
I might be mistaken, but if everyone was the victim of such a game breaking bug, there might be more bug reports about thatBlanket Man wrote:Hey, maybe I'm just going insane here, but I can't research or create new blueprints. Anyone else having this issue in 0.15.3?
I tried doing a search under available technologies, but nothing is showing up.
Try to press "B" button - blueprints are free now, in 15. No research required.Blanket Man wrote:Hey, maybe I'm just going insane here, but I can't research or create new blueprints. Anyone else having this issue in 0.15.3?
I tried doing a search under available technologies, but nothing is showing up.