Dimanper wrote:Once the heat exchangers reach 500 degree, they don't lose any temperature below this point. In fact there is no temperature losses mechanic in game at all. If something has like 700 degree temperature, it will keep that tempreture until something else (like heat exchangers) use it.
They lose (or better would be drain) temperature... I have seen them drop below 500 degrees multiple times already if something in the layout/configuration changed, like having an exchanger too much or the heatpipe layout being slightly asymmetric.
milo christiansen wrote:@MeduSalem:
Learn to use combinators and the circuit network. Seriously. Proper use of both can make your factory much nicer, more reliable, efficient, etc. Reactors are somewhat advanced, requiring a control circuit for optimal efficiency is (in my opinion) perfectly reasonable. Requiring a complicated controller just makes them a challenge, and everyone needs a good challenge.
Dimanper wrote:You are an average player and don't want to learn advanced game mechanics - you are using a lot of unefficient stuff and missing a lot of opportunities to increase efficiency, automate, etc. If you want to get maximum efficiency out of things (and not waste any MW/uranium in our example), you need to learn new game mechanics, that's the point of them. Also, i believe the setup to automate nuclear reactor is not really that complicated. You can even get required solutions online any time, if you don't want to "waste" your time on them.
I know how to use the circuit network and I also know where to look up stuff if I don't know something.
That said I have reasons for why I dislike the Circuit Network ever since it got upgraded in 0.13. To be honest I think it is way too low level for my taste. It is as if programmers would still have to write in assembly code. It might be fun for short sections but not if the thing gets tedious.
So half the stuff one would like to do is almost impossible without needing at least 50 damn combinators to implement every single operation and that's something that didn't get much better with 0.15.
I really hate that because simple things turn out a total wire mess because of that and I honestly don't know what people find that good about such a mess, because I simply can't agree on it. If I come back in 3-4 months I won't even know what most of the combinators did if I need to change something then. Copy & Pasting something from the forum is also ugly because of how most of the stuff isn't being explained at all and then you have to figure out yourself how it's working to make the necessary adjustments, which is almost as if I had to develop the setup myself from scratch anyways.
Basically all I want is that the damn reactor would at least output its contents with a read signal, then I would spare myself building a memory cell for each reactor, which I just don't feel like doing just because the devs forgot to implement such a quality of life improvement. It's a bandaid for a missing feature in my opinion.
Also on a side note I don't think that it is that good of an idea anyways to make it absolutely necessary for a player to implement his own memory cells out of combinators just to be able to remember how much fuel is inside each single reactor. If building memory cells out of combinators become a required game mechanic so you don't burn through your entire Uranium reserves like wildfire then I simply have to say that it is a dumb game mechanic and more people will complain about it soon because the average players are like 90% of the playerbase and only maybe 10% are willing to go further. Maybe most of the people won't even notice that they are wasting their Uranium because the game basically doesn't even state that it might do that if your energy consumption doesn't meet up with what could be theoretically be produced.
They want you to control the reactor using the Circuit Network... fine. I can live with that, but then I at least expect it to meet me half way by being able to read the information necessary to control it. For a main game feature that isn't too much expected I think.
It's like as if I'm going to dive and the diving gear doesn't tell me how much oxygen is left and I have to take a wild guess or make my own measuring instrument.
[Edit]
For the time being I just resorted on a nasty, very speculative and unprecise workaround of red-wiring all Storage Tanks together and activate the Reactors in a cascade manner once a certain threshold in the Storage Tank is met. Nasty part is that it consumes at least 5 fuel cells before the change becomes effective, because of how I don't check for how much is already inside the reactor.
Let's see if it works. ¯\_(ツ)_/¯
Also here's my crappy layout:

- nuclear plant v1.jpg (428.13 KiB) Viewed 10254 times
Might change it a little bit but I think it works quite well and is expandable.