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Re: Friday Facts #187 - Space science & 0.15 graphics
Posted: Fri Apr 21, 2017 4:00 pm
by Killkrog
Finally

Good job guys!
Re: Friday Facts #187 - Space science & 0.15 graphics
Posted: Fri Apr 21, 2017 4:01 pm
by joon
Damn, I'm not even halfway through and it's already the most exciting Friday Facts ever. And yes, I scrolled down already to check...

Re: Friday Facts #187 - Space science & 0.15 graphics
Posted: Fri Apr 21, 2017 4:02 pm
by kinnom
giustizieri25 wrote:Launching rockets and receiving back new science ... you are absolute GENIUSES !!!
I know I had a life, but now I have Factorio with infinite research ... thanks for ruining me!

you got factorio 10 months ago. no way you still have a life
Re: Friday Facts #187 - Space science & 0.15 graphics
Posted: Fri Apr 21, 2017 4:02 pm
by slindenau
authorized411 wrote:Hanse00 wrote:Just to clarify, when you say we can help play on Tuesday, will this be some closed server testing deal, or will it just be released publicly as a beta version?
If it's like previous major version releases, it will be opt-in beta in Steam.
Please confirm this...
Re: Friday Facts #187 - Space science & 0.15 graphics
Posted: Fri Apr 21, 2017 4:03 pm
by Klonan
slindenau wrote:authorized411 wrote:Hanse00 wrote:Just to clarify, when you say we can help play on Tuesday, will this be some closed server testing deal, or will it just be released publicly as a beta version?
If it's like previous major version releases, it will be opt-in beta in Steam.
Please confirm this...
It will be available to everyone through our website or steam betas
Re: Friday Facts #187 - Space science & 0.15 graphics
Posted: Fri Apr 21, 2017 4:04 pm
by equitime77
The only thing that I can say about this is: OH WOW!!!!
Everything looks so great. Massive idea about the rocket and research etc. Cant wait to get on with it.
Re: Friday Facts #187 - Space science & 0.15 graphics
Posted: Fri Apr 21, 2017 4:05 pm
by Zeblote
mestevesx wrote:Is the alien tech dead? As it was another one we couldn't automate as it involved actively hunting them.
Alien artifacts and tech are gone, was mentioned in an older post.
Re: Friday Facts #187 - Space science & 0.15 graphics
Posted: Fri Apr 21, 2017 4:05 pm
by SaintFlow
good fff.
Re: Friday Facts #187 - Space science & 0.15 graphics
Posted: Fri Apr 21, 2017 4:06 pm
by RobEVO
Has anything happened with oil? It's already a pain. There was mention of making it much richer the farther out you go.
Edit: Asking because of the sulfuric requirement.
Re: Friday Facts #187 - Space science & 0.15 graphics
Posted: Fri Apr 21, 2017 4:08 pm
by Proxy
Next Tuesday?!?!
this is amazing... I really wanna play this now.

Re: Friday Facts #187 - Space science & 0.15 graphics
Posted: Fri Apr 21, 2017 4:09 pm
by GoldenPorkchop80
So, that's good and all, but the real question that's on everyone's mind is:
Can you meltdown nuclear plant?
If no, I will be extremely disappointed and sad.
Re: Friday Facts #187 - Space science & 0.15 graphics
Posted: Fri Apr 21, 2017 4:09 pm
by asadlittlepotato
It's... it's beautiful. *wipes away single tear*
Re: Friday Facts #187 - Space science & 0.15 graphics
Posted: Fri Apr 21, 2017 4:09 pm
by cyberbob1979
I just had to come here and make a massive tip of the hat to the team...
The graphics look gorgeous, and I mean - AMAZEBALLS gorgeous... and the most amazing jam packed goodie packet of FFF I have ever read... Plus dropping the bombshell of Factorio Tuesday (I might have to face a death or something) ...
Really outstanding work to everyone. Factorio is simply sublime
Re: Friday Facts #187 - Space science & 0.15 graphics
Posted: Fri Apr 21, 2017 4:11 pm
by ihcn
I'm very excited for most changes here. I'm especially happy to see the turbine, after previous news that the turbine wouldn't be included and we'd just be routing our nuclear-powered steam through the regular steam engines. Although now that I think back, maybe what was cut wasn't the turbine itself, but the "closed loop" turbine?
One thing that worries me is the icons:
There are also many new icon replacements for the old awful things like mining drill, laser turret, rail signals, and more
I agree with most of these, but the old rail signal icons are actually excellent, especially compared to the new rail signal icons in the screenshot. Icons don't have to actually look like the thing they represent, they just need to resemble it so that the player draws a link between the icon and the item in their head. In many cases, it's better to have a simpler, easier to recognize symbol rather than a complicated one. These rail signal icons go too far in the direction of just matching their ingame counterparts imo, and the result will be less clarity.
Re: Friday Facts #187 - Space science & 0.15 graphics
Posted: Fri Apr 21, 2017 4:11 pm
by inteljoe
My head just exploded
Re: Friday Facts #187 - Space science & 0.15 graphics
Posted: Fri Apr 21, 2017 4:11 pm
by Avezo
Jaws are dropped
Re: Friday Facts #187 - Space science & 0.15 graphics
Posted: Fri Apr 21, 2017 4:12 pm
by Hellfire
I'm a new player but pick things up quick. I was very quickly faced with the "what do I do now" feeling after rocket launch. Glad to see something like this in vanilla fixed.
Although the changes look great my first reaction to rocket changes was how SpaceX mod will change. Gl to the developer of that one :p
Re: Friday Facts #187 - Space science & 0.15 graphics
Posted: Fri Apr 21, 2017 4:12 pm
by terror_gnom
Wow, that insane spaghetti base

On what machine and at how many ups does it run?
Re: Friday Facts #187 - Space science & 0.15 graphics
Posted: Fri Apr 21, 2017 4:13 pm
by McRib
IT IS DONE!
Re: Friday Facts #187 - Space science & 0.15 graphics
Posted: Fri Apr 21, 2017 4:14 pm
by BlackLight
WOW! Look at it, it's so new and shiny! Very nice idea with the space science, reminds me of KSP.
To be honest, I wasn't that hyped for the uranium tech - but since you can make new and powerful weapons with it, I'll give it a chance!
And finally the best, a date in a few days!