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Re: [0.11.x] Magnet

Posted: Sun Dec 21, 2014 6:54 am
by Rahjital
As long as the magnet equipment is in the power armour, yeah. I always found it quite annoying having to hold the magnet.

Re: [0.11.x] Magnet

Posted: Sat Feb 21, 2015 8:21 am
by StoneLegion
Great Mod. If only the author knew how to bump his own threads so we can use such wonderful mods!

Thanks,
An Asshole.

Re: [0.11.x] Magnet

Posted: Wed Mar 16, 2016 9:53 pm
by Yulgalminakf
Hi everyone! I loved this mod, but unfortunately, it doesn't work in 0.12 since there were a lot of name changes to the scripting stuffs. Well, it didn't work, until now!

I went through and updated the mod. Basically, all that changed was some naming conventions, so I added a bunch of under-scores and changed a couple names up and it worked just fine. It hasn't been tested thouroughly, so tell me if you encounter a bug.

Tested on 0.12.20.

https://www.dropbox.com/s/f2o1xdr92cv64 ... 2.zip?dl=0

I take 0 credit for creating this mod and 0 credit for the idea for this mod. All I did was make it work in the newer version.

Re: [0.11.x] Magnet

Posted: Wed Mar 16, 2016 10:09 pm
by Schmendrick
Yeah, I haven't really updated it since the new auto-loot mechanic takes care of most of the point (gathering alien artifacts). The magnet adds a wider radius, that's about it. I also suspect it will handle multiplayer weird, because there have been a few changes there too.

If people are really interested I can look into doing a proper update.

Re: [0.11.x] Magnet

Posted: Mon Apr 18, 2016 12:06 pm
by RektSalad69
Yulgalminakf wrote:Hi everyone! I loved this mod, but unfortunately, it doesn't work in 0.12 since there were a lot of name changes to the scripting stuffs. Well, it didn't work, until now!

I went through and updated the mod. Basically, all that changed was some naming conventions, so I added a bunch of under-scores and changed a couple names up and it worked just fine. It hasn't been tested thouroughly, so tell me if you encounter a bug.

Tested on 0.12.20.

https://www.dropbox.com/s/f2o1xdr92cv64 ... 2.zip?dl=0

I take 0 credit for creating this mod and 0 credit for the idea for this mod. All I did was make it work in the newer version.
Thanks a lot, I was in a bit of a predicament http://imgur.com/ZdOzejm

Re: [0.11.x] Magnet

Posted: Wed Nov 23, 2016 3:58 am
by jasefacekhs
really wish this would get updated. :(

Re: [0.11.x] Magnet

Posted: Tue Nov 29, 2016 7:48 am
by Schmendrick
Ok.

edit: Nebbeh, could you remove your fix on the mod portal so I can upload my updated version under its own name?