Re: Module Balance (Mostly Efficiency)
Posted: Thu Mar 02, 2017 7:48 pm
Well, I can not say I disagree with you on all those points, but I don't agree with you on them either.
As I said, I don't think prod 1/2 and speed 1/2 are balanced. They are just way worse than their T3 counterparts. They might be a lot cheaper to build too, but they feel just not worthwhile.
474% Productivity is a much harder extreme than speed modules. Speed modules only give you more throughput for more energy. You could just as well build more assemblers - which would be much more energy efficient. If you then use efficiency modules you are way way way more efficient than using speed modules alone.
Productivity on the other hand gives you FREE items. So even if the throughput of them isn't as great as speed (prod/speed beats pure speed only at 11-13 beacons affecting a single machine in throughput!) it is so powerful because you get more out of less.
474% Productivity means you get nearly 5 times the stuff out of the same ingredients. THAT is the true power of productivity, not the throughput. The throughput when combined with speed modules is only the cherry on top, making productivity energy efficient and time efficient.
Efficiency is good enough for just the energy savings. Pasting solar panels is annoying. It would be a lot better if there was another mid-game energy source like nuclear and solar panels were high tech (=expensive!) end game content. And you couldn't just spam them. Pollution is kind of a weak mechanic at the moment anyway.
I know many that feel like Efficiency 1 is really overpowered (you get easy 500% energy efficiency on nearly everything). Problem is that Tier 3 is so bad because unlike Prod/Speed 3 it scales linearly and because of the 80% hardcap.
As I said, I don't think prod 1/2 and speed 1/2 are balanced. They are just way worse than their T3 counterparts. They might be a lot cheaper to build too, but they feel just not worthwhile.
474% Productivity is a much harder extreme than speed modules. Speed modules only give you more throughput for more energy. You could just as well build more assemblers - which would be much more energy efficient. If you then use efficiency modules you are way way way more efficient than using speed modules alone.
Productivity on the other hand gives you FREE items. So even if the throughput of them isn't as great as speed (prod/speed beats pure speed only at 11-13 beacons affecting a single machine in throughput!) it is so powerful because you get more out of less.
474% Productivity means you get nearly 5 times the stuff out of the same ingredients. THAT is the true power of productivity, not the throughput. The throughput when combined with speed modules is only the cherry on top, making productivity energy efficient and time efficient.
Efficiency is good enough for just the energy savings. Pasting solar panels is annoying. It would be a lot better if there was another mid-game energy source like nuclear and solar panels were high tech (=expensive!) end game content. And you couldn't just spam them. Pollution is kind of a weak mechanic at the moment anyway.
I know many that feel like Efficiency 1 is really overpowered (you get easy 500% energy efficiency on nearly everything). Problem is that Tier 3 is so bad because unlike Prod/Speed 3 it scales linearly and because of the 80% hardcap.