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Re: Another idea for rail curves
Posted: Fri Nov 23, 2018 9:59 am
by mrvn
eradicator wrote: Tue Nov 20, 2018 3:57 pm
Darinth wrote: Tue Nov 20, 2018 3:21 pm
But we have automated systems that are capable of putting together engines one moment and are then able to be instantly reconfigurable to make batteries.
Chemplants don't make engines :p. [/nitpick]
Hannu wrote: Tue Nov 20, 2018 3:37 pm
Darinth wrote: Tue Nov 20, 2018 3:21 pm
Completely unrealistic by any reasonable modern standards.
Fantasy games solve it with magic but engineering games just do not talk and hope that no one notices.
Any society with FTL captable drives should have access to some sort of
inertia negation device. Scifi games solve it with magitech.

.
Personally i think free-form rails are a two edged sword. Sure you can make some nice things, but it's also infinetly more annoying to build a perfectly neat grid aligned rail system. So a simple s-curve type element would suffice in my book. (As i don't dare to hope for the full 16-segment circle from the original thread.)
A train going around a curve is accelerating. If you have the tech to negate inertia so little force is required to go around a curve then
why aren't you using the same tech to make the train speed up or slow down on straight tracks?
Re: Another idea for rail curves
Posted: Fri Nov 23, 2018 5:59 pm
by Sad_Brother
Gergely wrote: Thu Nov 22, 2018 11:04 pm
The only problem here is that it would increase the cost of a full 90° turn from 7 to 9 items, but nothing is perfect.
It cost so for me already.
4 per curved, 9 per 90°, 36 per circle.
Why is it less for you?
Re: Another idea for rail curves
Posted: Fri Nov 23, 2018 6:44 pm
by Gergely
Sad_Brother wrote: Fri Nov 23, 2018 5:59 pm
Gergely wrote: Thu Nov 22, 2018 11:04 pm
The only problem here is that it would increase the cost of a full 90° turn from 7 to 9 items, but nothing is perfect.
It cost so for me already.
4 per curved, 9 per 90°, 36 per circle.
Why is it less for you?
Oh my god I just realizied...
I'm an idiot...
Curved track does cost 4 items... I thought it costs 3.
What on earth made me think that?