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Re: Tree Behavior Proposal
Posted: Mon Jul 28, 2014 4:06 pm
by Vasillo
SHiRKiT wrote:Both of them requires tree to having a tick operation. Unless they throw into a single controller, which could help reduce the performance impact.
or have an option in the settings to force only the ones in the players view to regen or die.
Re: Tree Behavior Proposal
Posted: Thu Jul 31, 2014 12:34 am
by YotaXP
SHiRKiT wrote:Both of them requires tree to having a tick operation. Unless they throw into a single controller, which could help reduce the performance impact.
Trees can just throw themselves into a special list when they get damaged. No need to tick every tree.
Re: Tree Behavior Proposal
Posted: Thu Jul 31, 2014 3:17 am
by Khyron
Call me crazy, but maybe trees can just hide their health bar.

Re: Tree Behavior Proposal
Posted: Thu Jul 31, 2014 11:28 am
by syneris
Khyron wrote:Call me crazy, but maybe trees can just hide their health bar.

On a delay after being damaged.

Re: Tree Behavior Proposal
Posted: Thu Jul 31, 2014 11:30 am
by SHiRKiT
Khyron wrote:Call me crazy, but maybe trees can just hide their health bar.

I think that's by far the best solution.
Re: Tree Behavior Proposal
Posted: Thu Jul 31, 2014 11:56 am
by drs9999
SHiRKiT wrote:Khyron wrote:Call me crazy, but maybe trees can just hide their health bar.

I think that's by far the best solution.
+1
Re: Trees should regenerate health
Posted: Mon Dec 01, 2014 2:39 am
by Tinyboss
I support this suggestion.
Re: Trees should regenerate health
Posted: Mon Dec 01, 2014 3:44 pm
by GewaltSam
I just thought about bumping this topic back up again
Wube, please take this into consideration. The tree health bars are really ugly and useless. Even the bars simply not showing would be a great improvement.
Re: Trees should regenerate health
Posted: Mon Dec 01, 2014 3:52 pm
by User_Name
GewaltSam wrote: trees regenerate their hp
+1. Hate health bars on trees in random places of the map
Re: Trees should regenerate health
Posted: Mon Dec 01, 2014 7:13 pm
by Piranha
Personally I would rather see them rot and disappear.. seems more realistic to me.
Re: Trees should regenerate health
Posted: Tue Dec 02, 2014 8:29 pm
by Nova
Well, badly damaged trees should rot, but if the devs don't want to differentiate between low and high health I would prefer healing over dying.
Re: Trees should regenerate health
Posted: Wed Dec 03, 2014 5:09 pm
by lancar
No matter how it is done, I just want those terrain feature healthbars gone. Perhaps the game could just not display them, and save that information for the mouseover information window?
Re: Trees should regenerate health
Posted: Wed Dec 03, 2014 7:34 pm
by Tinyboss
lancar wrote:No matter how it is done, I just want those terrain feature healthbars gone. Perhaps the game could just not display them, and save that information for the mouseover information window?
This solves the problem, would be dead easy to code, and would have no performance impact. I vote for this.
Re: Trees should regenerate health (or have hidden HP bars)
Posted: Wed Dec 03, 2014 8:54 pm
by Nova
Don't know about that... It's inconsistent with the rest of the game.
Re: Trees should regenerate health (or have hidden HP bars)
Posted: Wed Dec 03, 2014 9:02 pm
by Drury
If you differentiate between enemy buildings, player buildings and neutral terrain doodads, it would be consistent if all items of the latter group behaved that way.
Re: Trees should regenerate health (or have hidden HP bars)
Posted: Wed Dec 03, 2014 9:41 pm
by Rahjital
Nova wrote:Don't know about that... It's inconsistent with the rest of the game.
Is it really? It would make sense to me if terrain objects like trees and rocks were treated differently from gameplay objects like player buildings and spawners as they really only work as a decoration, resource and obstacle.
Healing or rotting would still be preferable, but healthbar hiding is a still good yet very simple solution.
Re: Trees should regenerate health (or have hidden HP bars)
Posted: Thu Dec 04, 2014 7:35 am
by ssilk
The plan (long time ago) was, that trees die, if the pollution is too high. This implies, that trees gain health, if not.
Graphical Option: Turn Health Bars Off for Trees
Posted: Sat Dec 06, 2014 10:48 pm
by spacesloth
Would love the option to turn off the health bars for trees. Every time I shotgun a forest or poison one I have to OCD chop down all the hurt trees to keep the health bars from tickling my brain in the bad way.
Re: Graphical Option: Turn Health Bars Off for Trees
Posted: Sat Dec 06, 2014 10:51 pm
by Cordylus
I think that slow regeneration of tree health would be better solution for these ugly bars.
Re: Graphical Option: Turn Health Bars Off for Trees
Posted: Sat Dec 06, 2014 11:14 pm
by Rahjital
But it's also potentially complicated for the developers. Handling potentially thousands of damaged trees slowly regenerating could get complicated (especially in multiplayer with desyncs - there are already enough problems with damage causing desyncs). It's the ideal solution, of course, but healthbar hiding is much quicker and won't break things.