Re: [MOD 0.14.2] Electric vehicles
Posted: Sat Sep 10, 2016 3:55 am
1st, a bug (?) -- I loaded up my game with version 0.2.3 (lib 0.2.2). Transformers aren't accepting electricity (bar is empty) in tank and car; still works correctly in train. They used to before I updated.
2nd, I agree that the trains are a little underwhelming. The big benefit I see is that they have equipment grids, but that's not super useful for the train (at least not yet). The acceleration is nice, but a little weak. As for top speed -- let me get this straight, it uses 60% more power, delivered to the wheel by an energy conversion system more than 100% more effective... and still goes exactly the same speed? At least cut the power draw down when traveling at full speed or something. Having a top speed limited by the rails is entirely reasonable (if you run a train too fast, its wobble will make it derail), but it shouldn't really be pushing more than three times the power of the vanilla engine to its wheels to achieve that.
3rd, is it possible to change the power consumption of a vehicle? It would be really cool if the transformers were power-limited -- so the small one is 2x2 and can do 100kW (so you need two to fully power a car), while the big one stays 3x3 and can do 1MW. This would mean that one could run a train off of a couple small coils, but it would have terrible acceleration, while investing in the big one would provide full power to both the train and tank. Alternatively if someone was willing to burn twice as many slots (and approximately as many resources) building 10 small transformers, they could use that to run their train instead. (Also, you could increase the maximum power of some or all vehicles, so that a greater grid-space investment in power would give a return in the form of increased performance. It might be worth it to me to have a tank with better acceleration.)
2nd, I agree that the trains are a little underwhelming. The big benefit I see is that they have equipment grids, but that's not super useful for the train (at least not yet). The acceleration is nice, but a little weak. As for top speed -- let me get this straight, it uses 60% more power, delivered to the wheel by an energy conversion system more than 100% more effective... and still goes exactly the same speed? At least cut the power draw down when traveling at full speed or something. Having a top speed limited by the rails is entirely reasonable (if you run a train too fast, its wobble will make it derail), but it shouldn't really be pushing more than three times the power of the vanilla engine to its wheels to achieve that.
3rd, is it possible to change the power consumption of a vehicle? It would be really cool if the transformers were power-limited -- so the small one is 2x2 and can do 100kW (so you need two to fully power a car), while the big one stays 3x3 and can do 1MW. This would mean that one could run a train off of a couple small coils, but it would have terrible acceleration, while investing in the big one would provide full power to both the train and tank. Alternatively if someone was willing to burn twice as many slots (and approximately as many resources) building 10 small transformers, they could use that to run their train instead. (Also, you could increase the maximum power of some or all vehicles, so that a greater grid-space investment in power would give a return in the form of increased performance. It might be worth it to me to have a tank with better acceleration.)