Khyron, that are very good suggestions.
I always have the same problems.
With the power: You can place big power poles while you are driving, but the algorithm has problems with forests or simple stones, you need to stop and drive back, but that costs many many time. So, yes, a super cheap energy source could be useful. But instead of a highly polluting generator I think either to
- a small atom/fusion reactor,
- or big accumulators, which can be loaded anywhere, transported and unloaded. Same principle as with the oil barrels. Isn't there a mod for it?
- Or a way to automatically place power poles so that they are all connected.
A rail track laying machine: yes. There is a mod exactly for that, I'm not sure, if you know that.
https://forums.factorio.com/forum/vie ... =14&t=4287 I used that now for thousands of kilo tiles and it makes so much fun to drive around with that. But there are many more needs with that, before I could say it works perfect.
Mobile harvesters: also available as mod.
https://forums.factorio.com/forum/vie ... =14&t=3450 Not tested yet. But yes, I see the need for that and how cool it was in dune, when suddenly half of your harvesters where gone by the worms.

I see there also the need for patrolling, guarding harvesters, streets/roads.
This button: i think that is too special. I think we need some kind of simple filter for the deconstruction. There is a suggestion here about it.
https://forums.factorio.com/forum/vie ... ion+filter
And your last: well I mean that's what blueprints are for. But I think also here: this is too special. It would be good enough to be able to edit an existing blueprint.
And in this case: I never needed to close my perimeters fully, it is enough to place a big pole with 4-8 lasers and a wall around it about every 15-30 tiles. The incoming biters will always attack the lasers, not the mines. Ok, I had some cases, where some came through, but, well, that's a bit of rest-risk.
