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Re: [Solved] Message Broadcaster - Has anyone done this yet?
Posted: Mon Aug 08, 2016 3:57 am
by Nexela
Ok I am diving into this again now, I have updated the
README with an overview/roadmap
[edit] PS Mooncat, you should throw color picker up on github
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Re: [Solved] Message Broadcaster - Has anyone done this yet?
Posted: Mon Aug 08, 2016 4:12 am
by Mooncat
You should have already known this, but in case other people are interested, here is the thread for the
Color Picker mod.
The github link is there too.
Re: [Solved] Message Broadcaster - Has anyone done this yet?
Posted: Mon Aug 08, 2016 4:18 am
by Nexela
LOL I looked at the thread and totally missed the link!
Re: [Solved] Message Broadcaster - Has anyone done this yet?
Posted: Mon Aug 08, 2016 4:20 am
by Mooncat
Maybe it was added just after you have read.
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It is on the header part.
Re: [Solved] Message Broadcaster - Has anyone done this yet?
Posted: Mon Aug 08, 2016 2:38 pm
by Nexela
The alerter stuff is almost finished, needs a bit more polish around the edges and put the message parsing back in but right now it is functional
https://github.com/Nexela/CircuitTools/tree/develop
Re: [Solved] Message Broadcaster - Has anyone done this yet?
Posted: Mon Aug 08, 2016 3:03 pm
by hitzu
I am impatiently waiting forward for this mod!
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Re: [Solved] Message Broadcaster - Has anyone done this yet?
Posted: Mon Aug 08, 2016 3:09 pm
by Nexela
The Alerter should be buttoned up tonight. the rest of it I am hoping to have it finished before the weekend!
Re: [Solved] Message Broadcaster - Has anyone done this yet?
Posted: Mon Aug 08, 2016 5:50 pm
by Mooncat
Good to hear! Right now, I have to go back to my Creative Mode. The performance issue is really bugging me.
Hope my code helps you. Happy modding.
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Re: [Solved] Message Broadcaster - Has anyone done this yet?
Posted: Tue Aug 09, 2016 3:50 am
by Nexela
Mooncat wrote:Hope my code helps you.
Very much! Thank you for that.
I am tweaking it a little bit to work with color picker as an optional dependency. If color picker exists use the picker otherwise open up a window for specifying rgb values. I should have most of the night to knock out a bunch of work on this.
Also made some changes to the github repo and Changed the name of the mod.
Re: [Solved] Message Broadcaster - Has anyone done this yet?
Posted: Tue Aug 09, 2016 7:19 pm
by Mooncat
Nexela wrote:I am tweaking it a little bit to work with color picker as an optional dependency. If color picker exists use the picker otherwise open up a window for specifying rgb values.
That's great idea! It doesn't force users to install another mod (which I was afraid of when making Color Picker. I personally don't like to install library mod unless it is wildly used) but also brings additional feature if the user has the mod.
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Re: [Solved] Message Broadcaster - Has anyone done this yet?
Posted: Tue Aug 16, 2016 9:59 pm
by Nexela
Andddddddddddd Posted
https://mods.factorio.com/mods/Nexela/CircuitAlerter
I am not 100% finished with it but I did want to get it out there to iron out any bugs that might show up.
I will still be updating it too to finish some features and add more. I would love to hear your Ideas!
Re: [Solved] Message Broadcaster - Has anyone done this yet?
Posted: Wed Aug 17, 2016 1:53 am
by hitzu
Nexela wrote: I would love to hear your Ideas!
How about linking it to the wearable device in the modular armor, like a bracelet or the pipboy?
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Re: [Solved] Message Broadcaster - Has anyone done this yet?
Posted: Wed Aug 17, 2016 2:24 am
by Mooncat
Nexela wrote:Andddddddddddd Posted
https://mods.factorio.com/mods/Nexela/CircuitAlerter
I am not 100% finished with it but I did want to get it out there to iron out any bugs that might show up.
I will still be updating it too to finish some features and add more. I would love to hear your Ideas!
Yeah~~~~ can't wait to try it out when I get home.
Suggestion: to make other players easier to understand what the mod can do, I think the message in the images should be more like a real use case, like "Crude oil is less than 10k!!!!", and an image shows the alerter is connected to a storage tank.
It is time to request/make better sprites for the alerter.
(Color Picker in the description?
)
Re: [Solved] Message Broadcaster - Has anyone done this yet?
Posted: Wed Aug 17, 2016 5:17 am
by Nexela
Mooncat wrote:Suggestion: to make other players easier to understand what the mod can do, I think the message in the images should be more like a real use case, like "Crude oil is less than 10k!!!!", and an image shows the alerter is connected to a storage tank.
I will update it tomorow when I put my next fix in
It is time to request/make better sprites for the alerter.
I agree, something like this
http://faircitynews.com/wp-content/uplo ... -siren.jpg with a light on top. That possibly blinks when active or even rotates and looks kind of like the player flash light. I wonder if this is possible.
*innocent whistle* It is in the description!
Re: [Solved] Message Broadcaster - Has anyone done this yet?
Posted: Wed Aug 17, 2016 5:34 am
by aubergine18
That would make an excellent Tropico-style Propaganda Tower!
BTW, have would it be worth having an option to point arrows at things?
LuaControl :: set_gui_arrow()
Re: [Solved] Message Broadcaster - Has anyone done this yet?
Posted: Wed Aug 17, 2016 5:40 pm
by Mooncat
That's a great idea! But I think it is impossible to have animation, since we don't have animation on vanilla lamps. I would be surprised if it is supported.
Currently this is the only way to change colors because I forgot to add it in an alternative way
LOL!
Edit: also added link to your mod for cross promotion.
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