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Re: 0.13.3 Headless server workaround
Posted: Sat Jul 02, 2016 1:12 pm
by andrewflowers
can any kind soul help me with this?
Re: 0.13.3 Headless server workaround
Posted: Sat Jul 02, 2016 9:24 pm
by Sergeant_Steve
andrewflowers wrote:
can any kind soul help me with this?
Try starting your own post instead of trying to hijack this one.
Re: 0.13.3 Headless server workaround
Posted: Sat Jul 02, 2016 10:09 pm
by Arch666Angel
Why is this thread in my subsection?

Re: 0.13.3 Headless server workaround
Posted: Sat Jul 02, 2016 10:11 pm
by daniel34
Arch666Angel wrote:Why is this thread in my subsection?

It is a global announcement, displayed in
all subforums

Re: 0.13.3 Headless server workaround
Posted: Sat Jul 02, 2016 11:35 pm
by RanDumSocks
daniel34 wrote:RanDumSocks wrote:In multiplayer, everytime someone tries to place a water pump, the server keeps saying that player has desync issues and procedes to go into an infinite loop of decync.
This has been fixed in 0.13.4:
viewtopic.php?f=30&t=27880
Awesome. Also, same thing happens with train stops but I figured you already know that. Every time we need to place one down, everyone panics and braces for the desync

Re: 0.13.3 Headless server workaround
Posted: Sat Jul 02, 2016 11:44 pm
by daniel34
RanDumSocks wrote:daniel34 wrote:RanDumSocks wrote:In multiplayer, everytime someone tries to place a water pump, the server keeps saying that player has desync issues and procedes to go into an infinite loop of decync.
This has been fixed in 0.13.4:
viewtopic.php?f=30&t=27880
Awesome. Also, same thing happens with train stops but I figured you already know that. Every time we need to place one down, everyone panics and braces for the desync

Make a blueprint of an existing one and put that down. I've heard that works.