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Re: 0.13.3 Headless server workaround

Posted: Sat Jul 02, 2016 1:12 pm
by andrewflowers
andrewflowers wrote:can anyone help me out? as soon as i run the bat file it crashes. i did everyting the instructions told me https://wiki.factorio.com/index.php?title=Multiplayer but it didnt mention any json file. I'm confused.
can any kind soul help me with this?

Re: 0.13.3 Headless server workaround

Posted: Sat Jul 02, 2016 9:24 pm
by Sergeant_Steve
andrewflowers wrote:
andrewflowers wrote:can anyone help me out? as soon as i run the bat file it crashes. i did everyting the instructions told me https://wiki.factorio.com/index.php?title=Multiplayer but it didnt mention any json file. I'm confused.
can any kind soul help me with this?
Try starting your own post instead of trying to hijack this one.

Re: 0.13.3 Headless server workaround

Posted: Sat Jul 02, 2016 10:09 pm
by Arch666Angel
Why is this thread in my subsection? :D

Re: 0.13.3 Headless server workaround

Posted: Sat Jul 02, 2016 10:11 pm
by daniel34
Arch666Angel wrote:Why is this thread in my subsection? :D
It is a global announcement, displayed in all subforums ;)

Re: 0.13.3 Headless server workaround

Posted: Sat Jul 02, 2016 11:35 pm
by RanDumSocks
daniel34 wrote:
RanDumSocks wrote:In multiplayer, everytime someone tries to place a water pump, the server keeps saying that player has desync issues and procedes to go into an infinite loop of decync.
This has been fixed in 0.13.4: viewtopic.php?f=30&t=27880
Awesome. Also, same thing happens with train stops but I figured you already know that. Every time we need to place one down, everyone panics and braces for the desync :D

Re: 0.13.3 Headless server workaround

Posted: Sat Jul 02, 2016 11:44 pm
by daniel34
RanDumSocks wrote:
daniel34 wrote:
RanDumSocks wrote:In multiplayer, everytime someone tries to place a water pump, the server keeps saying that player has desync issues and procedes to go into an infinite loop of decync.
This has been fixed in 0.13.4: viewtopic.php?f=30&t=27880
Awesome. Also, same thing happens with train stops but I figured you already know that. Every time we need to place one down, everyone panics and braces for the desync :D
Make a blueprint of an existing one and put that down. I've heard that works.