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Re: *[0.13.1] [Twinsen] Screen flicker of ore/trees when standing on belt

Posted: Tue Jul 19, 2016 11:39 am
by Rseding91
Harkonnen604 wrote:Some simple motion blur when moving camera/character might help with this, e.g. blend over previous frame with 80% opacity and keep it stacked (like winamp visualizer) for as long as camera movement is in effect. Might be interesting visual feature on its own for fast scrolls. Another option is to scroll by 2 pixels instead of 1.
Or leave it as it is and screw motion blur since that's an abomination of a game mechanic.

Re: *[0.13.1] [Twinsen] Screen flicker of ore/trees when standing on belt

Posted: Thu Jul 21, 2016 12:41 am
by huhn
do you have an native resolution factorio image i can use to test scaling algorithms on ?

Re: *[0.13.1] [Twinsen] Screen flicker of ore/trees when standing on belt

Posted: Thu Jul 21, 2016 12:47 am
by Harkonnen604
This 50Mb gif
https://drive.google.com/file/d/0B-qMxz ... lRNlE/view
gives flicker with my monitor on ore patch. It's not fullhd image, just don't look at it fullscreen.