Re: *[0.13.1] [Twinsen] Screen flicker of ore/trees when standing on belt
Posted: Tue Jul 19, 2016 11:39 am
Or leave it as it is and screw motion blur since that's an abomination of a game mechanic.Harkonnen604 wrote:Some simple motion blur when moving camera/character might help with this, e.g. blend over previous frame with 80% opacity and keep it stacked (like winamp visualizer) for as long as camera movement is in effect. Might be interesting visual feature on its own for fast scrolls. Another option is to scroll by 2 pixels instead of 1.