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				Re: If it's not a feature - it's maybe a Bug ?
				Posted: Sat Sep 10, 2016 4:14 pm
				by Moreore
				Hi
The walker in PFW can no longer be opened?
			 
			
					
				Re: If it's not a feature - it's maybe a Bug ?
				Posted: Sun Sep 11, 2016 8:37 am
				by YuokiTani
				Moreore wrote:Hi
The walker in PFW can no longer be opened?
verified - but i found no information about, in the release notes of the last factorio-versions ... 
i have uploaded a fixed version.
 
			
					
				Re: If it's not a feature - it's maybe a Bug ?
				Posted: Mon Oct 24, 2016 7:07 pm
				by draziel
				Hi,
I think you reduced the item placement range in your last patch. Is it a new feature or a bug ?
			 
			
					
				Re: If it's not a feature - it's maybe a Bug ?
				Posted: Mon Oct 24, 2016 7:21 pm
				by Peppe
				draziel wrote:Hi,
I think you reduced the item placement range in your last patch. Is it a new feature or a bug ?
Someone complained about it being included in Yuoki's, so you probably need to grab one of the stand-alone mods that provides it:
https://mods.factorio.com/mods/jamesaguilar/long-reach 
			
					
				Re: If it's not a feature - it's maybe a Bug ?
				Posted: Tue Oct 25, 2016 2:57 pm
				by YuokiTani
				correct ... but i excluded all this and future settings to a yi_personal_setting addon
if it contains more in future i will make it avaiable.
i had also removed bigger inventory and added this in last second again to the version - can't see a great benefit of remove this
so it's a feature 

 
			
					
				Re: If it's not a feature - it's maybe a Bug ?
				Posted: Tue Oct 25, 2016 5:02 pm
				by Ratzap
				YuokiTani wrote:correct ... but i excluded all this and future settings to a yi_personal_setting addon
if it contains more in future i will make it avaiable.
i had also removed bigger inventory and added this in last second again to the version - can't see a great benefit of remove this
so it's a feature 

 
With all the extra bits and pieces from YI, it's pretty necessary. Like in bobs games I put in larger inv too because you simply need the extra space.
Though with the armour changes giving inv bonuses it's less critical now.
 
			
					
				Re: If it's not a feature - it's maybe a Bug ?
				Posted: Tue Oct 25, 2016 5:09 pm
				by Peppe
				Ratzap wrote:YuokiTani wrote:correct ... but i excluded all this and future settings to a yi_personal_setting addon
if it contains more in future i will make it avaiable.
i had also removed bigger inventory and added this in last second again to the version - can't see a great benefit of remove this
so it's a feature 

 
With all the extra bits and pieces from YI, it's pretty necessary. Like in bobs games I put in larger inv too because you simply need the extra space.
Though with the armour changes giving inv bonuses it's less critical now.
 
Bob's also has a built in inventory boost to 90 -- may require bob's config mod to be present (on by default in the config). 
Bob then add 3 techs to boost inventory +10 each tech.  120 total.
Yuoki's or Larger inventory set it to 120.
 
			
					
				Re: If it's not a feature - it's maybe a Bug ?
				Posted: Sun Nov 06, 2016 6:19 pm
				by Peppe
				Unicomp pipe has size 15, but the underground portion only has size 13.  Should both be 15 or 13?
y-pipe-to-ground-ec
base_area = 1.3
y-pipe-ec
base_area = 1.5
			 
			
					
				Re: If it's not a feature - it's maybe a Bug ?
				Posted: Mon Nov 07, 2016 3:07 pm
				by YuokiTani
				corrected in next version - both set to 1.3 and also shows now correct recipe-description
			 
			
					
				Re: If it's not a feature - it's maybe a Bug ?
				Posted: Mon Nov 14, 2016 10:50 am
				by nastyslave
				Browsing your precious graphic files from mods i found some things.
1. "
lt-b-h-sheet.png" from Yuoki-Industries Mod seems very blury, others are normal. Located at 
Yuoki_0.4.61\graphics\entity\energy-t2
Here is fast comparsion with not blury 
lt-bt-h-sheet.png :
https://dl.dropboxusercontent.com/u/514 ... 95JckL.gif
2. "
steam-locomotive-depart-01.ogg" in graphics folder: 
yi_railway_0.4.14\graphics\entity\railway
3. "
pipe-to-ground-up.psd" at 
Yuoki_0.4.61\graphics\entity\pipe-hc\
4. garbage file "
desktop.ini" 
Yuoki_0.4.61\graphics\entity
Thank you Yuoki!
 
			
					
				Re: If it's not a feature - it's maybe a Bug ?
				Posted: Mon Nov 21, 2016 3:42 pm
				by YuokiTani
				nastyslave wrote:Browsing your precious graphic files from mods i found some things.
1. "
lt-b-h-sheet.png" from Yuoki-Industries Mod seems very blury, others are normal. Located at 
Yuoki_0.4.61\graphics\entity\energy-t2
Here is fast comparsion with not blury 
lt-bt-h-sheet.png :
https://dl.dropboxusercontent.com/u/514 ... 95JckL.gif
2. "
steam-locomotive-depart-01.ogg" in graphics folder: 
yi_railway_0.4.14\graphics\entity\railway
3. "
pipe-to-ground-up.psd" at 
Yuoki_0.4.61\graphics\entity\pipe-hc\
4. garbage file "
desktop.ini" 
Yuoki_0.4.61\graphics\entity
Thank you Yuoki!
 
1) needs removed, it's exchanged with better gfx ... 
2) it's possible used, because i don't use a extra sound-folder 
3) needs removed
4) of course needs also removed
i need to review all and clean all junk or left-over gfx ^^
thanks 

fixed in next version
 
			
					
				Re: If it's not a feature - it's maybe a Bug ?
				Posted: Fri Feb 10, 2017 8:00 pm
				by grothesk
				hello,
after updating yi to the new version (0.4.62), the orange material cannot be created by melting red dust anymore.
also the conductive wire cannot be produced, but it's also required as pre-material for some other items :-/
			 
			
					
				Re: If it's not a feature - it's maybe a Bug ?
				Posted: Fri Feb 10, 2017 8:31 pm
				by Peppe
				grothesk wrote:hello,
after updating yi to the new version (0.4.62), the orange material cannot be created by melting red dust anymore.
also the conductive wire cannot be produced, but it's also required as pre-material for some other items :-/
This appears to be from me (Yi Tech Tree).  
I'll put together a migration script to fix it up.
Edit:  Should be fixed.
 
			
					
				Re: If it's not a feature - it's maybe a Bug ?
				Posted: Fri Feb 10, 2017 9:13 pm
				by grothesk
				ok, it works now, thx a lot 

 
			
					
				Re: If it's not a feature - it's maybe a Bug ?
				Posted: Sat Feb 11, 2017 2:24 pm
				by YuokiTani
				sorry, the recipes-name changed was not intended. but both recipes-names follow now the rules 

 
			
					
				Re: If it's not a feature - it's maybe a Bug ?
				Posted: Wed Feb 15, 2017 9:40 pm
				by Yinan
				It seems like the "Science Baby !" Modules don't work.
No matter where I try to insert them and no matter what is produced, I always get:
Unknown key: "item-limitation.production-module-usable-only-on-intermeidates"
Probably because you misspelled "intermediates".
			 
			
					
				Re: If it's not a feature - it's maybe a Bug ?
				Posted: Thu Feb 16, 2017 6:57 am
				by Yinan
				I found out that you actually CAN use "Science Baby !" Modules, but only to produce vanilla items.
Problem is that basically no Yuoki-Items are marked as intermediate, so the Modules don't work there, not even for pure iron -.-
			 
			
					
				Re: If it's not a feature - it's maybe a Bug ?
				Posted: Thu Feb 16, 2017 8:07 am
				by YuokiTani
				It is overpowered itself. You can use on mining-drills and get the essence of OP (MC Mining -> +90% productivity). But i will think about this and carfully apply to some products "intermeidates"-status if possible.
			 
			
					
				Re: If it's not a feature - it's maybe a Bug ?
				Posted: Thu Feb 16, 2017 1:02 pm
				by Yinan
				Just make sure to spell it right so that the Error doesn't appear ^ ^
			 
			
					
				Re: If it's not a feature - it's maybe a Bug ?
				Posted: Thu Feb 16, 2017 1:24 pm
				by YuokiTani
				Yinan wrote:Just make sure to spell it right so that the Error doesn't appear ^ ^
yeah - good point ! 

 - it's difficult to balance. i want avoid other mods to much OP stuff. But after all you have right, it's an error.