Page 2 of 2
Re: one image, multiple sprites, different colors?
Posted: Thu Jun 09, 2016 8:40 pm
by sparr
Good idea. I did work on nixie-tubes and saw how the cars work. That seems like such a hack though, especially with the car icons appearing on the map.
Re: one image, multiple sprites, different colors?
Posted: Tue Sep 29, 2020 11:58 am
by mrvn
Other things that change colors at runtime are:
Centrifuge can change color depending on recipe.
Lamp can change color to signal input.
You can place your entity and add a hidden constant combinator and a lamp at the same spot and use the lamp to add a tint to the entity according to what you set in the constant combinator.
Re: one image, multiple sprites, different colors?
Posted: Tue Sep 29, 2020 12:05 pm
by posila
I am sorry, if you are gonna necro 4 year old thread, make it the best answer to the topic possible. You mention weird complex solution, and completely omit simple ones - like usage of entities that have runtime
color property (but didn't in 2016), or usage or script rendering interface. Locking the thread.