Hey everyone. I checked back a few times for the first few days but didn't get any responses here or on reddit, so I kind of forgot about this thread. Now I see there's been a bunch of activity! Let me respond to everything.
1. There are issues with what items can be handcrafted, and which cannot.
2. Some recipes are active, which should not be. Steel piping and underground steel pipes for one.
3. There are also missing some important items like the electric assembly machine lvl 1.
1. A few items (Wooden Tools and Workshop) need to be hand craft-able to prevent you from ever getting completely stuck or to allow you to start completely from scratch. If anything is hand craft-able besides those two things, let me know because its a bug.
2. Okay, I'll fix that.
3. That's deliberate because Assembling Machine 1 is just the Burner Assembler, but I've gotten this comment several times now, so I think I'll change things around for better clarity.
I really don't like this design decision. May you create a config for enable/disable this? If you want I'll write a mod for compatibility with angels mods/extend angels mods.
Honestly, I'm not a huge fan either. But I also don't like having tons of patches of various ores for a dozen different kinds of metals.
I was working on a system where you would extract specific kinds of mixed ores that could be crushed and sorted into 4-5 constituent metals, which would be the most realistic method, but it was a nightmare in game and not really very fun, so I abandoned that approach.
I do like the idea of making it possible to set in the config files to use either subsidiary ores or various kinds of ore patches.
I'm not familiar with Angels Mod but I'll look into it.
hmmm evaporator is not evaporating. o-o
So, this is because of a strange issue with the vanilla game. If you have a recipe that results in nothing, the game refuses to compile. So, the evaporator takes 10 units of a gas and turns it into 1 unit of the gas. In order to make it work, you need to loop the output back to the input so it will evaporate forever.
To be honest, that issue was one I ran into a year ago and I haven't tested if its been fixed. It makes no sense because you can make a recipe with no INPUTS just fine (compressed air, for example).
Also, pressure vessel structure is missing recipe and technology, im stuck when try to make aluminum. :/
I'll get that fixed.
Looks like the game cannot be finished at the moment, the oxygen to liquid oxygen fuel recipe does not get activated when researching the rocket.
Really? I'll get that fixed too.
You have to reset recipes via console and maybe force activate the recipes if the technology is already researched, i.e. what you would do in a migration script.
The mod used to automigrate, if I remember correctly, but I haven't looked at the code that does it in a year. Did they change how migration works?