Re: Steam summer sale and factorio
Posted: Mon May 16, 2016 8:42 pm
The developers made their point and this thread should be closed.
Why does it have to be closed? Why can't people enjoy a discussion anyway even if the devs wont change their stance on the subject?steinio wrote:The developers made their point and this thread should be closed.
it only works super well when the product for sale is considered expensive in the first place, where the Consumer might be interested in shaving the price down.mooklepticon wrote:So, yes, they do generate income because you'll get more sales.
Yeah I'm going to disagree with this as well, It's not about continuing an argument, closing it is quite draconian "WE SAY NO : LOCKED" all that does is foster negative vibes.steinio wrote:The developers made their point and this thread should be closed.
Don't worry, we don't close threads unless there is some toxic behavior brewingKillavirus wrote:Yeah I'm going to disagree with this as well, It's not about continuing an argument, closing it is quite draconian "WE SAY NO : LOCKED" all that does is foster negative vibes.steinio wrote:The developers made their point and this thread should be closed.
Also I enjoyed the suggestions for negative sales, made me smile
This is literally what makes your company and forums so nice. The hardest task will be keeping that ethos with growth. Fingers crossed and all that jazzKlonan wrote:Don't worry, we don't close threads unless there is some toxic behavior brewingKillavirus wrote:Yeah I'm going to disagree with this as well, It's not about continuing an argument, closing it is quite draconian "WE SAY NO : LOCKED" all that does is foster negative vibes.steinio wrote:The developers made their point and this thread should be closed.
Also I enjoyed the suggestions for negative sales, made me smile
Yes, your point being?DaveMcW wrote:The cheapest KSP sale in the past couple years has been $18. Factorio is priced similarly, all the time.
Sorry, but that logic is nonsense. Everyday consumers buy products, including games, which later go on sale (or even have permanent price reductions) - it is part of normal practice, and claiming that it shows a lack of respect, or 'rewards' people who hold off is bizarre at best. Why not either admit that you simple can't be bothered organising the sale, or can't afford to drop your price (even though it would increase business), or are afraid of some poor feedback? Your answer is disingenuous at best, and shows a lack of respect for your customer's intelligence.Klonan wrote:Sean Mirrsen wrote:I understand the position you're taking with this, but the yearly sales on Steam are typically great ways to advertise. Even a "sale" of like 5% off would allow you to get on the list of games on the front page, which is extra visibility.
Of course, if you don't actually need the extra visibility on Steam... well, you're the boss, boss.
It's not like Factorio is hard to find on Steam. It's somewhere near the top even by Steam's own score system.
It isn't about visibility or sales, its about respecting the players who have already purchased the game. We don't want to reward the people who hold off on buying the game, the game is a price we find reasonable, and this is the deal. If you think it is priced too high, then it is your choice to not purchase, and we hope that with enough time, and extra development, we will be able to convince you of its value.
Minecraft started out cheaper than its current price, with a clear announcement of intention to increase in price as they neared release - which they stuck to. Also, it has had a 2-for-1 offer, and has been on sale (by small amounts) via third parties (keysellers getting bulk deals from Mojang, and then selling on at lower cost than a direct sale from Mojang), which Mojang has been generally supportive of. They also haven't been daft enough to rule out ever having a sale, should they decide that the time is right to do so.kovarex wrote:Not having a sale ever is part of our philosophy. In short term, they are good and bring extra money, but we are targeting long term. I believe that searching for sales is wasted time, and people should decide on the price and value, but putting option of wasting time to search for deals or waiting seems like bad part of the equation.
As an example I would like to mention Minecraft. I'm not aware of any sale of it
I'm pretty sure there is no grounds for "legal action" against Wube, should they ever lower the sale price of the game. You are obviously not a lawyer, and probably not familiar with European (or Czech) commercial law. (NB there are no "class action" lawsuits in Europe, and it's safe to say that no individual customer will go to court because Factorio is on sale, if that was even feasible.)SmartBadger wrote:I thank you for your explicit price guarantee, and look forwards to seeing the game *never* reduce in price, lest you invite legal action from every existing customer. That doesn't sound like a great long term plan to me.
Oh, wow.Koub wrote:There is no reason why a product like Factorio should lose temporarily some of its value.
Discounting something means "We know we're regularly selling this for too much, so we lower the price for a few days so that those who won't pay the excessive price we usually charge can buy the product for its legitimate value". (This does not count for physical stuff companies HAVE to discount if they want to sell excessive stock).
The devs thinking "there will be no sale because we think the game is priced at the correct value" is a mark of respect, not of disrespect towards the customer.
and you are obviously not good at detecting humour. Also, in certain areas in europe, there are 'small claims' courts or consumer courts which exist to handle issues like this, should someone decide to pursue it. My point was that making bold claims about the future, and claiming it was for the customer's benefit, is not a good approach to business.siggboy wrote:I'm pretty sure there is no grounds for "legal action" against Wube, should they ever lower the sale price of the game. You are obviously not a lawyer, and probably not familiar with European (or Czech) commercial law. (NB there are no "class action" lawsuits in Europe, and it's safe to say that no individual customer will go to court because Factorio is on sale, if that was even feasible.)
All well said.siggboy wrote:Oh, wow.Koub wrote:There is no reason why a product like Factorio should lose temporarily some of its value.
Discounting something means "We know we're regularly selling this for too much, so we lower the price for a few days so that those who won't pay the excessive price we usually charge can buy the product for its legitimate value". (This does not count for physical stuff companies HAVE to discount if they want to sell excessive stock).
The devs thinking "there will be no sale because we think the game is priced at the correct value" is a mark of respect, not of disrespect towards the customer.
Putting something on sale does not mean it is losing value. Not temporarily and not permanently. The value of something is very much what you (the customer/consumer) attribute to it. I've enjoyed Factorio a lot, and that gave it tremendous value for me, and it's not even remotely correlated to what I've paid for the game originally.
There is no natural "price" for something that you want to sell. In a transparent market, where price finding is possible, there might be mechanisms that you can employ to find the "right price", but in the end the right price is what the consumer is willing to pay (not more, not less), or maybe what maximizes your total earnings.
Putting something on sale can be done for all sorts of reasons. You make it sound as if the only reason was to admit that your "original price" was too high. You also mention a "legitimate value", which does not really exist, at least it's different for every single customer and it's also not the same as the "price" of the product.
It has been mentioned before, putting something on sale does not display disrespect to anybody. Stuff goes on sale ALL THE TIME, it's completely natural in a free market economy.
Wube's stance on this ("the price is fixed at 20 at it will remain that way") is fine, but it's not better or worse than many other strategies. As far as I'm concerned they could even hold a daily auction for Factorio keys and display the current price on the home page for the game.
I'd also like to add that the game is not even finished yet. So when you pay for it, you couldn't even know the theoretical end "value" (if that was a thing), because "value" is being added with every patch. If we took this to the logical conclusion, with value being added almost daily, the price of the game should increase accordingly.
Or otherwise the late buyers could feel superior to the early buyers because they defininitely got more value when they bought compared to, say, early Kickstarter backers.
I've said that about other people, but there you goSmartBadger wrote:and you are obviously not good at detecting humour.siggboy wrote:I'm pretty sure there is no grounds for "legal action" against Wube, should they ever lower the sale price of the game. You are obviously not a lawyer, and probably not familiar with European (or Czech) commercial law. (NB there are no "class action" lawsuits in Europe, and it's safe to say that no individual customer will go to court because Factorio is on sale, if that was even feasible.)
Well, they've sold a lot already, and it has been stated that there is plenty of money in the coffers, for now. Also, some of the devs seem to be veritable coding beasts, so their small team seems to be more than capable to polish this game all to the end and beyond (they just need to hire a UI designer, but that's it, there should be money for that).When the devs start talking like this, it worries me, because it suggests a lack of business sense - or at least a basic lack of understanding about how selling a product actually works. I'd hate to see a good game suffer because of business blunders, but I don't trust that the Factorio devs know how to avoid making silly business mistakes.
SmartBadger wrote:Sorry, but that logic is nonsense. Everyday consumers buy products, including games, which later go on sale (or even have permanent price reductions) - it is part of normal practice, and claiming that it shows a lack of respect, or 'rewards' people who hold off is bizarre at best. Why not either admit that you simple can't be bothered organising the sale, or can't afford to drop your price (even though it would increase business), or are afraid of some poor feedback? Your answer is disingenuous at best, and shows a lack of respect for your customer's intelligence.Klonan wrote:Sean Mirrsen wrote:I understand the position you're taking with this, but the yearly sales on Steam are typically great ways to advertise. Even a "sale" of like 5% off would allow you to get on the list of games on the front page, which is extra visibility.
Of course, if you don't actually need the extra visibility on Steam... well, you're the boss, boss.
It's not like Factorio is hard to find on Steam. It's somewhere near the top even by Steam's own score system.
It isn't about visibility or sales, its about respecting the players who have already purchased the game. We don't want to reward the people who hold off on buying the game, the game is a price we find reasonable, and this is the deal. If you think it is priced too high, then it is your choice to not purchase, and we hope that with enough time, and extra development, we will be able to convince you of its value.
Minecraft started out cheaper than its current price, with a clear announcement of intention to increase in price as they neared release - which they stuck to. Also, it has had a 2-for-1 offer, and has been on sale (by small amounts) via third parties (keysellers getting bulk deals from Mojang, and then selling on at lower cost than a direct sale from Mojang), which Mojang has been generally supportive of. They also haven't been daft enough to rule out ever having a sale, should they decide that the time is right to do so.kovarex wrote:Not having a sale ever is part of our philosophy. In short term, they are good and bring extra money, but we are targeting long term. I believe that searching for sales is wasted time, and people should decide on the price and value, but putting option of wasting time to search for deals or waiting seems like bad part of the equation.
As an example I would like to mention Minecraft. I'm not aware of any sale of it
Regardless of these points, however, I thank you for your explicit price guarantee, and look forwards to seeing the game *never* reduce in price, lest you invite legal action from every existing customer. That doesn't sound like a great long term plan to me.
While it sounds legit because he is the boss, I think Michaela from their team also helps a lot.siggboy wrote:I also think that decision was effectively made by a single person *cough* Kovarex *cough*, and not really out of a deeper sense of business direction or planning
I don't think he minds that he might have missed an opportunity to save 10 bucks. It's really actually about the fact that the firm stance of Wube with regards to their "no sale ever policy" and the reasons given for it don't really resonate with a person who's thinking about turning a profit or just operating like most of the commercial world does.Mooncat wrote:But it sounds like you are unhappy for not being able to buy Factorio with a lower price, more than you are truly worrying about their business sense.
Yeah, sure, whateverWhile it sounds legit because he is the boss, I think Michaela from their team also helps a lot.siggboy wrote:I also think that decision was effectively made by a single person *cough* Kovarex *cough*, and not really out of a deeper sense of business direction or planning