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Re: [MOD 0.12.x] Electricity by XyLe
Posted: Mon Aug 29, 2016 2:54 pm
by Ken™
Korean locale for 1.3.2
Re: [MOD 0.12.x] Electricity by XyLe
Posted: Sun Sep 04, 2016 9:50 am
by Yemto
I love this mod, and since it hasn't been updated to 0.13 yet, I decided to take a look at it, and I managed to get it to work. I haven't tested everything, so I'm not sure if there is any issues. But the solar panels and accumulators does generate and store power.
Since I'm not sure if I'm allowed to upload my fix, I just post what I did.
1. add this line into info.json. I put it above the description
2. Then in prototypes, open recipe-accumulators.lua and remove basic- from this line, it should be row 9
3. Save the changes, and you are done.
Re: [MOD 0.12.x] Electricity by XyLe
Posted: Sun Sep 04, 2016 12:21 pm
by Qon
Yemto wrote:I love this mod, and since it hasn't been updated to 0.13 yet, I decided to take a look at it, and I managed to get it to work. I haven't tested everything, so I'm not sure if there is any issues. But the solar panels and accumulators does generate and store power.
2. Then in prototypes, open recipe-accumulators.lua and remove basic- from this line, it should be row 9
Thanks Yemto. Hopefully I will have an update available later today.
Re: [MOD 0.12.x] Electricity by XyLe
Posted: Sat Apr 29, 2017 5:52 pm
by Delcos
Managed to update it for 0.15.X, it will function as far as I'm aware.
Zip included as attachment.