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Re: [MOD 0.12.x] Enhanced Map Colors
Posted: Tue Nov 08, 2016 4:13 am
by osldgoth
v1.3.9 Removed main button. Open/close legend via custom key press "N"(default for now) changeable in settings.
*Legend now on gui.left - recommend using
Mooncats Vertical left gui mod till 0.15 is released
Re: [MOD 0.12.x] Enhanced Map Colors
Posted: Wed Nov 30, 2016 2:41 pm
by Durabys
So..
..how is this mod any different to this one?
[MOD 0.13.x+] Useful Map Colors
viewtopic.php?f=144&t=32416
Re: [MOD 0.12.x] Enhanced Map Colors
Posted: Wed Apr 12, 2017 2:34 am
by osldgoth
v1.4.00
https://mods.factorio.com/mods/osldgoth ... Map_Colors
-Fixes from 1.3.10
-Removing DyTech belts
v1.3.10
-Changed colors for walls, turrets, accumulators, and solar panels as per 0.15. Try out the new colors before 0.15.x is released.

-Added colors for underground belts and splitters for all tiers and mods
-Updated legend
-Added config file so 0.15 colors can be turned on or off
-Added English locale file.
Re: [MOD 0.12.x] Enhanced Map Colors
Posted: Mon May 01, 2017 3:54 pm
by osldgoth
Re: [MOD 0.12.x] Enhanced Map Colors
Posted: Tue Apr 24, 2018 4:41 am
by osldgoth
v1.4.5
https://mods.factorio.com/mods/osldgoth ... /downloads
-fixed one require I missed removing in previous version
Re: [MOD 0.12.x] Enhanced Map Colors
Posted: Tue Apr 24, 2018 4:44 am
by steinio
Thx
Re: [MOD 0.12.x] Enhanced Map Colors
Posted: Wed Sep 05, 2018 8:50 pm
by Pekkape
Hello osldgoth and all others that happens to read this.
For some odd reason, I cannot see trains any longer at the minimap nor at the bigger map. Maybe there is some button to push, I don't know as I have googled it, but cannot find anything. I have not tried to uncheck/check your mod yet as I thought I ask here first. I see at your first screenshot that the trains are there, visible, at the map though... Your screenies from 0.12
I started a new game 2 weeks ago but I remember that at some point in the other game that the trains where no longer visible, as I recall checking the minimap before crossing a rail and got ran over by a train.

Well then I put some colored lamps at the crossings, redwired them to some signals instead.
//Pekka
Re: [MOD 0.12.x] Enhanced Map Colors
Posted: Sat Sep 08, 2018 8:39 pm
by osldgoth
This mod doesn't change anything with trains. My current 0.16.x game has no issues with trains showing. I can't tell you why trains in your game don't appear on the map, sorry.
Re: [MOD 0.12.x] Enhanced Map Colors
Posted: Thu Feb 28, 2019 6:04 pm
by osldgoth
Re: [MOD 0.12.x] Enhanced Map Colors
Posted: Fri Mar 22, 2019 6:46 pm
by Liquid5n0w
In Bobs he has added a tier 0 for belts, could you update to include a different colour for them?
Re: [MOD 0.12.x] Enhanced Map Colors
Posted: Sat Mar 23, 2019 3:38 am
by osldgoth
Liquid5n0w wrote: Fri Mar 22, 2019 6:46 pm
In Bobs he has added a tier 0 for belts, could you update to include a different colour for them?
yep, white/black? matches burner inserter. It's there, though a bit hard to see. I'll look into a lighter color perhaps
Re: [MOD 0.12.x] Enhanced Map Colors
Posted: Fri Mar 29, 2019 10:57 pm
by kmsxkuse
A bit of a bug due to the last patch:
https://imgur.com/WIFIsFZ