Re: [MOD 0.12.X] Time Tools 1.0.3 (& Clock Combinator)
Posted: Mon Apr 18, 2016 9:05 pm
i keep getting this when i try to load in. " __TimeTools__/control.lua:17: attempt to index global 'script' (a nil value) " 
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Strange error. It sounds like maybe you are using an older version of Factorio. In that case, please update to last version 12.30 and tell me if the error is gone.Zatharrax wrote:i keep getting this when i try to load in. " __TimeTools__/control.lua:17: attempt to index global 'script' (a nil value) "
Ha ha, I never thought about this use !Sedar wrote:Thank you autor for the really good mod.Feature with the time dilation(1/8) is very useful during a base construction and in battles with bitters. Its turn spam "key spase" action shooter in strategy mod. When you can shoot in this splitter and then in anoter one ad for the end kill these bitters.
Good idea !sparr wrote:feature request: instead of clicking the time multiplier switching to 1x then to 64x, make it remember what speed I was using and switch between that and 1x.
Waooo, calm down man...Jürgen Erhard wrote:Custom license. Great work! Means I won't bother with 1.0.12+. The "default" (recommended) license is the best.
Why? Because your custom license means that when you abandon this for some reason that also makes you "disappear" from Factorio, nobody can put up a new updated version if it becomes incompatible with a new Factorio.
Do you use mods yourself? I guess you do. Check if you use any mods that were updated by someone else but the original author. Did they all contact this original author? Was it even possible? (E-mail addresses do change).
BAMbinbinhfr wrote: PS : I must add that I am disappointed that you did not use all this energy before, to send me a "thank you" for the mod I freely developped and that you are using.
Code: Select all
/c remote.call ( "timetools", "reset" )
waoo, thx guy, what would I do without these testerstscolin wrote:Hello binbinhfr, i love your mod.
A prior version of this mod worked fine in campaign on 0.13.6. The latest version of time tools is not showing the GUI in the new hope campaign.
Thank you for your hard work!
UPDATE: I was able to get it working by issuing the command:
Code: Select all
/c remote.call ( "timetools", "reset" )