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Re: [MOD 0.12.x] Powered Entities (0.3.0)
Posted: Tue Jul 26, 2016 4:39 pm
by Sunnova
Was using a blueprint to put something down, got the following error when deleting an item before it was placed..
Error while running the event handler: __Powered_Entities__/scripts.lua:146: An area of zero size is not supported. Either don't define area to search the entire surface or use 'position'.
Re: [MOD 0.12.x] Powered Entities (0.3.0)
Posted: Tue Jul 26, 2016 4:48 pm
by DedlySpyder
charmead wrote:Was using a blueprint to put something down, got the following error when deleting an item before it was placed..
Error while running the event handler: __Powered_Entities__/scripts.lua:146: An area of zero size is not supported. Either don't define area to search the entire surface or use 'position'.
Just to verify, are you on 0.13 and using the mod portal? I haven't updated the thread in a while.
Re: [MOD 0.12.x] Powered Entities (0.3.0)
Posted: Tue Jul 26, 2016 5:31 pm
by Sunnova
On .13.11, using mod portal to download, using Powered_Entities_0.3.6.zip. I figure it has something to do with the change made for LuaSurface::find_entities/filtered.
Re: [MOD 0.12.x] Powered Entities (0.3.0)
Posted: Tue Jul 26, 2016 8:00 pm
by DedlySpyder
charmead wrote:On .13.11, using mod portal to download, using Powered_Entities_0.3.6.zip. I figure it has something to do with the change made for LuaSurface::find_entities/filtered.
Ah yes, they finally added whole surface searching, I'll fix it as soon as I get home from work. Thanks for the report (and putting it here was a good call, because the mod portal doesn't alert me)
Re: [MOD 0.12.x] Powered Entities (0.3.0)
Posted: Tue Jul 26, 2016 8:51 pm
by Sunnova
I like the mod portal for downloads, but it sucks for reports or discussion of the mods. These forums are much better for that.
Re: [MOD 0.12.x] Powered Entities (0.3.0)
Posted: Tue Jul 26, 2016 11:39 pm
by DedlySpyder
charmead wrote:I like the mod portal for downloads, but it sucks for reports or discussion of the mods. These forums are much better for that.
New update should fix that issue.
If you're curious, it was actually an issue that was probably around for quite some time, just was never noticed/report. I was checking the ghost prototype instead of what the ghost was pretending to be.
Re: [MOD 0.12.x] Powered Entities (0.3.0)
Posted: Wed Jul 27, 2016 12:48 am
by Sunnova
Thank you so much!! Downloading now.

Re: [MOD 0.12.x] Powered Entities (0.3.0)
Posted: Wed Jul 27, 2016 12:58 am
by Sunnova
hmm, new version,
Error while running the on_configuration_changed: __Powered_Entities__/control.lua:44: attempt to index global 'force' (a nil value)
Re: [MOD 0.12.x] Powered Entities (0.3.0)
Posted: Wed Jul 27, 2016 1:06 am
by DedlySpyder
charmead wrote:hmm, new version,
Error while running the on_configuration_changed: __Powered_Entities__/control.lua:44: attempt to index global 'force' (a nil value)
0.3.8 is up

Re: [MOD 0.12.x] Powered Entities (0.3.0)
Posted: Wed Jul 27, 2016 1:44 am
by Sunnova
Thanks, no errors so far
