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Re: [EU|MOD|0.12.27] flsw.io
Posted: Mon Mar 21, 2016 10:56 am
by badgamernl
Upgrayedd wrote:It seems I can't send a PM, I have never posted before... I guess all forums have their fascist rules to follow before you can do this or that...
I had fun on your server yesterday, but now I can't connect

come on ts and give external ip to silent and you can play

Re: [EU|MOD|0.12.27] flsw.io
Posted: Mon Mar 21, 2016 12:48 pm
by silent
Upgrayedd wrote:It seems I can't send a PM, I have never posted before... I guess all forums have their fascist rules to follow before you can do this or that...
I had fun on your server yesterday, but now I can't connect

In order to be able to PM, you need to have at least two posts on the forum, so just make two posts at the bottom of this thread. I dunno, talk about how awesome flsw.io is, and the excitement of our upcoming 6th rocket launch!
Re: [EU|MOD|0.12.27] flsw.io
Posted: Mon Mar 21, 2016 3:20 pm
by Reverend
Post 1
Re: [EU|MOD|0.12.27] flsw.io
Posted: Mon Mar 21, 2016 3:21 pm
by Reverend
Post 2.
Enjoying being on the server. We got rocket launching down to mere minutes. Need intrepid explorers to go out and find more oil deposits!
Re: [EU][0.12.27] pve.flsw.io
Posted: Mon Mar 21, 2016 4:52 pm
by Upgrayedd
Well this post will be my second then. Blah blah blah
Re: [EU][0.12.27] pve.flsw.io
Posted: Mon Mar 21, 2016 4:54 pm
by Upgrayedd
Yeah it was a load of fun. I killed a squillion biters and put a bunch of victory poles up, oh yeah and I started a rail expansion to a new iron patch. Second post didn't seem to do it, maybe third time's the charm
Re: [EU][0.12.27] pve.flsw.io
Posted: Tue Mar 22, 2016 5:40 am
by Reverend
Copper shortage! >.< Atleast its not oil again...
Re: [EU][0.12.27] pve.flsw.io
Posted: Tue Mar 22, 2016 3:58 pm
by 7h3w1z4rd
Silent may i request this mod to be added to the server?
viewtopic.php?f=92&t=14781
Re: [EU][0.12.27] pve.flsw.io
Posted: Wed Mar 23, 2016 4:59 pm
by MadGaz
Post 1
Re: [EU][0.12.27] pve.flsw.io
Posted: Wed Mar 23, 2016 5:00 pm
by MadGaz
Post 2
Requesting permission to come aboard!
Re: [EU][0.12.27] pve.flsw.io
Posted: Thu Mar 24, 2016 1:52 am
by silent
Ok, turns out it's 3 posts... (either that, or I don't know what I'm talking about).
Anyhow, the new authentication system is almost ready to go, watch this space!

Re: [EU][0.12.27] pve.flsw.io
Posted: Thu Mar 24, 2016 7:36 pm
by silent
Server will be updating to .29 at 23.00 UTC
Re: [EU][0.12.27] pve.flsw.io
Posted: Fri Mar 25, 2016 8:27 am
by Upgrayedd
Now when I try to connect it just goes into a desync loop. Reverend said I should change my multiplayer name but that didn't help (and for some reason when I try to reply to his PM, it says the user doesn't exist???)
Shit's broken as all flip!
Re: [EU][0.12.27] pve.flsw.io
Posted: Fri Mar 25, 2016 11:19 am
by silent
ok, I managed to trigger a desync while online, the trouble is desync reports are basically just savegames, and the differences are all binary
I used a binary diff tool but enough time passes that the level info is pretty much useless, I did notice that the script.dat files were quite different though.
So until further notice, I'm blaming the mods!
I'll be disabling smart trains and YARM, but leave rail tanker (and RSO but that doesn't have any active scripts anyway), if the desync issues persist it may mean that I shot up all those empty oil barrels for nothing...
another possibility is that the map is too darn big and we're triggering a more sinister vanilla bug, but I'm hoping that's not the case...
Re: [EU][0.12.27] pve.flsw.io
Posted: Fri Mar 25, 2016 12:21 pm
by Reverend
silent wrote:another possibility is that the map is too darn big and we're triggering a more sinister vanilla bug, but I'm hoping that's not the case...
=( I hope not. We have so much expanding to do! lol
Re: [EU][0.12.27] pve.flsw.io
Posted: Fri Mar 25, 2016 1:15 pm
by Upgrayedd
I disabled those mods and retried, same thing... Instant desync

Re: [EU][0.12.27] pve.flsw.io
Posted: Fri Mar 25, 2016 1:22 pm
by Reverend
Change your name back like it was. I did and mine's been fine. Although I dont think that should matter, but its worth a shot.
Re: [EU][0.12.27] pve.flsw.io
Posted: Sat Mar 26, 2016 10:57 am
by silent
desyncs continuiing, rail tanker has now been disabled as well, only RSO is running...
Re: [EU][0.12.29] pve.flsw.io
Posted: Thu Mar 31, 2016 5:18 pm
by badgamernl
come and play

Re: [EU][0.12.29] pve.flsw.io
Posted: Thu Mar 31, 2016 5:41 pm
by Upgrayedd
What happened? When badgamernl reconnected, it started a desync loop. Now I can't connect at all?