Kaiji wrote:If it was in the game from the start you wouldn't consider it tedium. It would just be a matter of providing an electrical device with electricity (I know... what a bizarre concept!).
The fact is, you already have electricity pylons touching most, if not all of your conveyer belts so there would be no "tedium" at all, just more immersion (immersion is a good thing in games. Breaking immersion is a bad thing in games) because an electric device would need to be provided with electricity.
I am honestly amazed how many people are determined to argue that a specific electrical device should not require electricity simply because that's how it happens to be during the Alpha phase of the game. I think this is more about people just being used to how it is and not wanting it to change.
1. If I knew it was in the game from the start, I would have complained almost immediately because it would either be unrealistically power intensive or pointless to have that requirement.
2. I would consider hooking literally every tiny piece massively tedious, currently there's a good balance of "anything that performs a complex function requires power"...and yes, inserters perform a complex function, grabbing a moving item is hard.
3. The fact that belts already touch power poles is a reason to NOT implement such a system that would needlessly burden the CPU and reduce the UPS.
4. I'm determined to argue that belts should not require power for the same reason you're determined to argue they should: Preferences.
5. Previous versions of the game had no influence on my opinion, I got it within the past couple of weeks.
There's two scenarios where a belt would not be connected by at least one tile to the power grid:
1. Very early game, where you might not even have a power grid yet
2. After a biter attack takes out a piece of belt, in which case the belt system breaks regardless
If you want to take your immersion ideas further, maybe we should require research to build belts that involves electromagnets for the motors at each end?
Maybe every reasonably complex device should require being connected by a substation since that would handle voltage conversion, and is therefore immersive?
How about requiring gun turrets to have some advanced prerequisite technology that would signify being able to track enemies but not also kill you, since that would be not magic?
Perhaps we should have biters instantly kill you since they take your entire arm off if you lack armour, as that would be immersive too?
Why not just go all the way and have every building take multiple game days to finish, with an extended mini-game where you puts all the parts in place?
Immersion isn't something you can just throw around as a reason for a change.
Next time, don't use a condescending tone.
Also, don't act like I don't know anything, you'd be surprised.