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Re: [MOD 0.12.x] Flow Control v1.1.0

Posted: Tue Mar 29, 2016 3:40 pm
by NoriSilverrage
Must have mod. Thanks for making this!

Re: [MOD 0.12.x] Flow Control v1.1.0

Posted: Mon Apr 04, 2016 2:03 am
by Patriot
I've been using this mod, and I had an issue recently with recipes not appearing in a certain save. To be specific, the non-return valve, overflow valve and express pump weren't appearing as recipes in my crafting window. The small pump's icon was replaced as it should be and the pipes supplied by this mod were available as usual. I started the save with version 1.1.0 of the mod enabled, but factorio's version did increase from (I believe) 0.12.24 to 0.12.29 during the save's lifetime.
I've since then resolved the problem. Ultimately, the solution for me was to disable and then re-enable the fluid handling technology through console commands. Specifically, I used these:

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/c game.local_player.force.technologies['fluid-handling'].researched=false
/c game.local_player.force.technologies['fluid-handling'].researched=true
Before that, I used the following commands, but I'm not certain these commands were part of the solution:

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/c for i, player in ipairs(game.players) do player.force.reset_recipes() end
/c for i, player in ipairs(game.players) do player.force.reset_technologies() end
I resolved the problem through help I got in a Reddit thread I started, which I can't link to because this is my first forum post (I've got the link if you'd like it, though there's no information in it that's not in this post). If there was something I did to cause the issue, I'd love to hear it.

Re: [MOD 0.12.x] Flow Control v1.1.0

Posted: Mon Apr 04, 2016 2:18 am
by GotLag
Did the recipes stop being available, or were they never available (after researching Fluid Handling)?

Re: [MOD 0.12.x] Flow Control v1.1.0

Posted: Mon Apr 04, 2016 12:17 pm
by Patriot
They were never available for that save.

Re: [MOD 0.12.x] Flow Control v1.1.0

Posted: Wed Apr 13, 2016 5:54 pm
by Tankh

Re: [MOD 0.12.x] Flow Control v1.1.0

Posted: Wed Apr 13, 2016 9:12 pm
by GotLag
Very nice

Re: [MOD 0.12.x] Flow Control v1.1.0

Posted: Mon Apr 18, 2016 8:51 am
by Winseven4lyf
@GotLag, I was wondering if you could make your mod use my mod's [viewtopic.php?f=93&t=23850] "express-engine-unit" for the express pump if it is installed, like bob's mods? :D
EDIT: Or i could do the opposite thing? My mod requires bob's library, which i can use to accomplish this ;)

Re: [MOD 0.12.x] Flow Control v1.1.0

Posted: Mon Apr 18, 2016 10:17 am
by GotLag
In your mod you could add an optional dependency on Flow Control, and if the express-pump recipe has been defined, change the ingredients.

Re: [MOD 0.12.x] Flow Control v1.1.0

Posted: Tue Apr 19, 2016 5:36 am
by Winseven4lyf
GotLag wrote:In your mod you could add an optional dependency on Flow Control, and if the express-pump recipe has been defined, change the ingredients.
Ok thx.

Re: [MOD 0.12.x] Flow Control v1.1.0

Posted: Sat Apr 23, 2016 11:27 am
by bNarFProfCrazy
@GotLag

Here is the German (de) translation for this mod. It would be nice if you can embed this file into your mod so everyone can use it.

If you need translation updates or other translations just ping/pm (is that possible here?) me.

Re: [MOD 0.12.x] Flow Control v1.1.1

Posted: Sat Apr 23, 2016 12:50 pm
by GotLag
bNarFProfCrazy wrote:@GotLag

Here is the German (de) translation for this mod. It would be nice if you can embed this file into your mod so everyone can use it.

If you need translation updates or other translations just ping/pm (is that possible here?) me.
Thanks! Added and updated.

Re: [MOD 0.12.x] Flow Control v1.1.1

Posted: Mon Apr 25, 2016 10:45 am
by Qon
Thanks, this is a good mod. There are other similar mods, but I find this one superior. I try to avoid relying one the rotatable pipes in my thoroughly planned sections because sometimes I want the extra challenge or want that part of the factory to work even without the mod. But sometimes you just need to fix a simple problem quickly. The selection of pumps is also nice and probably even more useful than the pipes. The overflow valve is really great for oil production.

Re: [MOD 0.12.x] Flow Control v1.1.1

Posted: Mon Apr 25, 2016 11:03 am
by GotLag
I'm glad you like it, that's exactly the kind of role I intended this mod to fill.

Re: [MOD 0.12.x] Flow Control v1.1.1

Posted: Mon Apr 25, 2016 1:28 pm
by WindStrike
Russian (ru) locale

Code: Select all

[entity-name]
check-valve=Обратный клапан
overflow-valve=Перепускной клапан
express-pump=Быстродействующий насос
pipe-elbow=Коленчатая труба
pipe-junction=Т-образная труба
pipe-straight=Прямая труба
[item-description]
check-valve=Допускает движение через себя только в одном направлении.
overflow-valve=Допускает движение через себя если труба или хранилище заполнено на 80+%

Re: [MOD 0.12.x] Flow Control v1.1.2

Posted: Mon Apr 25, 2016 2:03 pm
by GotLag
Thanks, updated.

Re: [MOD 0.12.x] Flow Control v1.1.2

Posted: Sat May 07, 2016 9:54 am
by Alice3173
Can you upload the mod as an attachment on the forum or at least to a better filehost? My downloads are maxing out at half a kilobyte per second at best. It's spending more time though with the download stalling. It's taken me four minutes so far to download 20kb. At this rate it's going to be another 35-40 minutes before I can finish downloading this despite it being so small.

Re: [MOD 0.12.x] Flow Control v1.1.2

Posted: Tue Jun 28, 2016 2:03 am
by Sunnova
Any chance this will be updated to .13.x ? Love using this mod.

Re: [MOD 0.12.x, 0.13.x] Flow Control

Posted: Tue Jun 28, 2016 11:43 am
by GotLag
I've not had time to test it beyond starting a new map and placing the entities, please let me know if there are any 0.13 bugs.

Re: [MOD 0.12.x, 0.13.x] Flow Control

Posted: Tue Jun 28, 2016 1:03 pm
by Sunnova
Tried to download, but being asked to login to mods.factorio.com? Already logged into the forums, what is this?

Re: [MOD 0.12.x, 0.13.x] Flow Control

Posted: Tue Jun 28, 2016 1:08 pm
by GotLag
Attached a copy to the first post.