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Re: [MOD 0.12.x]MagneticFloor 0.0.4

Posted: Fri Jun 10, 2016 3:18 pm
by kiba
steinio wrote:Fantastic
Well, there's a bunch of stuff I need to do before I release the next version.

I am in the process of adding 'limitations' which will make it interesting enough, like ensuring the requirement of having to build copper flooring across your entire factory to be able to use it.

Re: [MOD 0.12.x]MagneticFloor 0.0.4

Posted: Fri Jun 10, 2016 3:25 pm
by steinio
-1 ;)

Re: [MOD 0.12.x]MagneticFloor 0.0.4

Posted: Thu Jun 16, 2016 2:01 pm
by steinio
Hello,

encountered a bug on dying by train:
Magnetic Floor.png
Magnetic Floor.png (127.12 KiB) Viewed 6064 times
If you need more info, please ask

Greetings steinio.

Re: [MOD 0.12.x]MagneticFloor 0.0.4

Posted: Thu Jun 16, 2016 4:48 pm
by kiba
steinio wrote:Hello,

encountered a bug on dying by train:
Magnetic Floor.png
If you need more info, please ask

Greetings steinio.
What version you're running? As far as I can tell, I never wrote 'god-controller'.

Re: [MOD 0.12.x]MagneticFloor 0.0.4

Posted: Thu Jun 16, 2016 5:06 pm
by kiba
Tentative MagneticFloor 0.0.5 is out now, more like a release candidate, to see if there's some problems that I need to fix before releasing it for real.

Re: [MOD 0.12.x]MagneticFloor 0.0.4

Posted: Fri Jun 17, 2016 12:02 am
by steinio
kiba wrote:
steinio wrote:Hello,

encountered a bug on dying by train:
Magnetic Floor.png
If you need more info, please ask

Greetings steinio.
What version you're running? As far as I can tell, I never wrote 'god-controller'.
Hello,

i'm using 0.0.4 from this thread.

You are referencing the player inventory each tick:

Code: Select all

armor = game.player.get_inventory(defines.inventory.player_armor)[1]
But if the player is dead, there is no inventory.
Need to check for valid or death or something.

Just died coincidentally though i use JESUS CHRIST IT'S A TRAIN GET OFF THE TRACKS ;)

Greetings steinio

Re: [MOD 0.12.x]MagneticFloor 0.0.4

Posted: Fri Jun 17, 2016 4:42 pm
by kiba
steinio wrote:
kiba wrote:
steinio wrote:Hello,

encountered a bug on dying by train:
Magnetic Floor.png
If you need more info, please ask

Greetings steinio.
What version you're running? As far as I can tell, I never wrote 'god-controller'.
Hello,

i'm using 0.0.4 from this thread.

You are referencing the player inventory each tick:

Code: Select all

armor = game.player.get_inventory(defines.inventory.player_armor)[1]
But if the player is dead, there is no inventory.
Need to check for valid or death or something.

Just died coincidentally though i use JESUS CHRIST IT'S A TRAIN GET OFF THE TRACKS ;)

Greetings steinio
Ah, it's likely that this bug exists in 0.0.5 too.

Re: [MOD 0.12.x]MagneticFloor 0.0.4

Posted: Sat Jun 18, 2016 12:29 pm
by kiba
Bug should be fixed.

Re: [MOD 0.12.x]MagneticFloor 0.0.4

Posted: Sat Jun 18, 2016 12:40 pm
by kiba
Uploaded a new version(0.0.6).

Re: [MOD 0.12.x]MagneticFloor 0.0.6

Posted: Mon Jun 20, 2016 4:01 pm
by steinio
Hello,

encountered a new bug:
Magnetic Floor 2.png
Magnetic Floor 2.png (10.97 KiB) Viewed 6003 times
In your graphics folder is a file called 'Accelerator.png'.
If i rename it to 'accelerator.png', the same error message appears demanding 'Accelerator.png'.

So i estimate somewhere in your code is a lower/uppercase inconsistency.

Greetings steinio

Re: [MOD 0.12.x]MagneticFloor 0.0.6

Posted: Tue Jun 21, 2016 10:09 pm
by kiba
steinio wrote:Hello,

encountered a new bug:
Magnetic Floor 2.png
In your graphics folder is a file called 'Accelerator.png'.
If i rename it to 'accelerator.png', the same error message appears demanding 'Accelerator.png'.

So i estimate somewhere in your code is a lower/uppercase inconsistency.

Greetings steinio
Bug acknowledged. Should be an easy fix.

Re: [MOD 0.12.x]MagneticFloor 0.0.6

Posted: Wed Jun 22, 2016 5:08 pm
by kiba
kiba wrote:
Bug acknowledged. Should be an easy fix.
Version 0.0.7 should be out that should fix the filename capitalization inconsistency. Let me know if there's more problems.

Re: [MOD 0.12.x]MagneticFloor 0.0.7

Posted: Thu Jun 30, 2016 10:54 pm
by kiba
Working on updating the mod to 0.13.x series here.

I was working on something else but the new 0.13.x required more than just changing some stuff around for compatibility but also a slight rewrite(which incidentally make it more compatible with multiplayer)

Re: [MOD 0.13.x]MagneticFloor 0.1.0

Posted: Sun Jul 10, 2016 1:56 am
by kiba
Finally finished with the rewrite! It probably actually work in multiplayer mode now but I did not check.


It works good enough as is, though there is a known bug that the hoverboard will simply stop randomly.

Re: [MOD 0.13.x]MagneticFloor 0.1.0

Posted: Sun Jul 10, 2016 12:05 pm
by steinio
Hello,

installed 0.1.0 but get this error message on map generation.

Seems the reference to the gui.lua points nowhere.
Magnetic Floor 3.png
Magnetic Floor 3.png (39.99 KiB) Viewed 5945 times
Greetings steinio

Re: [MOD 0.13.x]MagneticFloor 0.1.0

Posted: Sun Jul 10, 2016 1:34 pm
by kiba
steinio wrote:Hello,

installed 0.1.0 but get this error message on map generation.

Seems the reference to the gui.lua points nowhere.
Magnetic Floor 3.png
Greetings steinio
Fixed and went through actually testing zipped mod. Let me know if there's more problems.

P.S. wish there's a better way to switch between using zip and dev folder.

Re: [MOD 0.13.x]MagneticFloor 0.1.1

Posted: Sun Jul 10, 2016 1:58 pm
by steinio
All fine, thanks.

Re: [MOD 0.13.x]MagneticFloor 0.1.1

Posted: Mon Jul 11, 2016 1:55 pm
by Jupiter
Got this error upon map generation:

Image

Re: [MOD 0.13.x]MagneticFloor 0.1.1

Posted: Mon Jul 11, 2016 4:22 pm
by kiba
Jupiter wrote:Got this error upon map generation:

Image
I can't fix this problem right now. Something broke my mac's harddrive, so I have no dev environment right now.

I can tell you the problem appears to be related to the hoverboard not being created properly?

Re: [MOD 0.13.x]MagneticFloor 0.1.1

Posted: Wed Jul 13, 2016 1:19 am
by kiba
Anyone also running in the same problem?

Still haven't got around to fixing and writing new code yet, though.